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Gazetteers - what to include?
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<blockquote data-quote="johnsemlak" data-source="post: 482684" data-attributes="member: 7233"><p>What to include:</p><p></p><p>Just my two cents--this all comes from reading Campaign setting materials and the Gazatteer series from the old Mystara setting (which I really liked--I think they are great models)</p><p></p><p>1. Maps--good maps. Including high-scale/slow scale and maps of cities.</p><p></p><p>2. Prestige classes. I really think Gazatteers and setting supplements should be the primary place for PrCs. The DMG says they are campaign-building tools.</p><p></p><p>3. Sample adventures. Very improtant. Makes the gazatteer a much more ready-to-use product. I really liked the ones in the '83 WoG set, and the GAZ series for D&D was good too. Especialy if there are no published adventures for you setting.</p><p></p><p>4. Detailed interesting history. Write it with the though of adventure hooks in mind.</p><p></p><p>5. Details of religions, which main deities outlined; enough to create cleric characters. Include evil deities.</p><p></p><p>6. New setting-specific monsters are good, but not essential IMHO. Tehre are plenty of existing mosters out there. Better to have details on how existing monsters function in your setting.</p><p></p><p>I'll try to think of more.</p><p></p><p>Again, my favorite products for models of such things are the 83 WoG boxed set (which may be much bigger than what you want to make) and the GAZ series (Karameikos, Glantri, etc.). I loved them. I wish more such products came out for existing settings now.</p></blockquote><p></p>
[QUOTE="johnsemlak, post: 482684, member: 7233"] What to include: Just my two cents--this all comes from reading Campaign setting materials and the Gazatteer series from the old Mystara setting (which I really liked--I think they are great models) 1. Maps--good maps. Including high-scale/slow scale and maps of cities. 2. Prestige classes. I really think Gazatteers and setting supplements should be the primary place for PrCs. The DMG says they are campaign-building tools. 3. Sample adventures. Very improtant. Makes the gazatteer a much more ready-to-use product. I really liked the ones in the '83 WoG set, and the GAZ series for D&D was good too. Especialy if there are no published adventures for you setting. 4. Detailed interesting history. Write it with the though of adventure hooks in mind. 5. Details of religions, which main deities outlined; enough to create cleric characters. Include evil deities. 6. New setting-specific monsters are good, but not essential IMHO. Tehre are plenty of existing mosters out there. Better to have details on how existing monsters function in your setting. I'll try to think of more. Again, my favorite products for models of such things are the 83 WoG boxed set (which may be much bigger than what you want to make) and the GAZ series (Karameikos, Glantri, etc.). I loved them. I wish more such products came out for existing settings now. [/QUOTE]
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