General DCC RPG thread Part 2


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Angus posted about Goodman Games getting the Elric license.


I'm guessing that means another clamshell in my future.
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The Whiterock campaign is still going strong too. They just unlocked the Big A$$ GM Screen. The campaign is inching toward the next stretch goal.


Speaking of Whiterock, I have been thinking about how to do a Whiterock Redux of Portal Under the Stars (the free funnel found in the DCC core book.

The basic premise of the adventure still works: people in the village tired of working their BS peasant jobs decide to seek out wealth based on a tip from a sickly/dying elder of the village talking about how he wished he had gone for it.

I may modify the room with the big statue to be something else just to change it up a little.

I'm not yet sure how to tie the end of the funnel into Whiterock. Maybe something that points to an opportunity for even more wealth and success on one of the Whiterock levels.
 

Angus posted about Goodman Games getting the Elric license.

No flipping way! That seems a perfect fit. I have fond memories of playing Stormbringer back in the day. I'd also love to see them take a stab at adapting the Hawkmoon world.
 



And this is why I have problems running games!

I finally bite off on a system, spend a week really reading the rules to get them down, then just get to the stage where I'm imagining how my adventure is going to start off... then I see an awesome product like this and I remember how much I like DCC and haven't played it awhile. So I'll begin really reading the DCC rules to get them down...

Such a vicious nerd cycle. :cry:
 

After a busy week at work, I finally had a chance to sit down and open a package from Dragon Peak Publishing.

Inside was The 10th Doomstar:

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17782025418801385016636562113196.jpg


The art is fantastic; kudos to artist Ben Marra for providing a cover that entices me to want to run this adventure and also provides ample inspiration for things to include in my games in general.

Inside, the interior artwork by Boson Au, Dax Hamon, and Peter Mullen combined with easily-digestible layout (Stefan Surrat,) writing (Julian Bernick,) and organization manages to cram the chaotic ride of a level 10 DCC adventure into 14 Pages of coherent content and advice for the Judge (DM/GM) coupled with images that further enhance the entire experience.

One minor gripe that I have is a lack of a table of contents (or similar feature) to quickly tell me where things are. Maybe that's not necessary because of how few pages are needed or because of modern ttrpg design philosophy, but I still prefer books (even small ones) to have the normal components of a book. Even if it were only a half page to help highlight a few page numbers and/or do something like the Encounter Table at the beginning of The Portal Under the Stars (DCC core, pg 456) would be appreciated.

For The 10th Doomstar, the entire book is 24 pages (not counting the cover,) with the later sections of the book being handouts, maps, and pre-gen characters. Inside the front and back cover are the rules for a special spell related to the adventure.

It's tough to talk about the adventure itself without spoiling aspects of it that I believe will be a lot more fun for a group that doesn't know what to expect, so I won't do that.

Instead, I will say that, while advertised as a DCC adventure, The 10th Doomstar has elements that will work equally well for DCC, MCC, Purple Planet, and various other games built on the same game engine. No adjustments are necessary, but a particular Judge may want to lightly refluff or reskin some creatures and encounters if the Judge and their game group prefers more of a particular aesthetic or vibe. (For example, an energy rifle may be refluffed to look more like a crossbow that fires energy bolts if you want strictly fantasy, but doing so is in no way necessary.)

A 'negative' (if you can even call it that) is that a Judge wanting to run the adventure should probably read over it in its entirety at least once before running it. It is not many pages, but there are areas for which knowing what your particular group can (or can't) handle easily may mean making some adjustments. For someone with more DCC under their belt (than what I have at the time I am typing this) winging it is probably easier.

Overall, I am happy to have backed this.
The 10th Doomstar is a great addition to my DCC library. I also got a lot of neat add-ons that came with it. I'll show some of those later.

-Edit to clean up grammar.
 
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