Zardnaar
Legend
Starfighters are very easily gamified. Starfighter games are older than Star Wars.
Thrawn does not use a lightsabre or fly a starfighter. He is all about large scale strategy and tactics. Having just rewatched Sink the Bismarck!, this is something I would like to see more of in Star Wars. Some TCW episodes manage to pull this off. Much of the action takes place in the war room over several days, and focuses on where to allocate resources.
Lightsabres and spaceships are part of that setting, but this was a story based game focused on a strong narrative and detailed world building. It didn't just give us different coloured lightsabres because they looked cool, it assigned meaning to them. It also created the Sith code and other elements of Star Wars lore that we now take for granted.
The old Star Wars X-Wing books are well regarded and around 6-8 popular games.
KotOR is getting a remake as well. That era also ties to The Old Republic MMO (still going), its popular and ties to Tales of the. Jedi stuff as well.
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