Some Generic Level 1 Monster/NPC stats for 1st level games, each with some suitable traits. I hope someone finds them useful. 
GENERIC LEVEL 1 MONSTERS/NPCs
BRUTE
The huge brute grins as he raises his maul in meaty paws and moves swiftly towards you…
Level 1 Role Brute
Medium natural humanoid, XP 100
HP 36; Bloodied 18
AC 13, Fortitude 15, Reflex 12, Will 12
Speed 6 Initiative +1 Perception +0
Traits
Knockdown Strike: If the Brute has Combat Advantage against the target and hits in melee, he can knock the target Prone.
Weapon: Maul
Basic Attack
Attack +6 Hit: 2d6+4 damage
Skills: Intimidate +5
STR 18 (+4) DEX 12 (+1) CON 16 (+3) INT 8 (-1) WIS 10 (+0) CHA 10 (+0)
Languages: Common
Equipment: Maul
SOLDIER
The armoured soldier gives a confident sneer as he raises his sword to cut you down…
Level 1 Role Soldier
Medium natural humanoid, XP 100
HP 30; Bloodied 15
AC 18, Fortitude 13, Reflex 12, Will 12
Speed 5 Initiative + 4 Perception +1
Traits
Shield Bash: If the Soldier has Combat Advantage against the target and hits in melee, he can Push the target 1 square.
Weapon: Longsword
Attack +6 Hit: 1d8+4 damage & Mark target until the soldier’s next turn. A marked target attacks at -2 if he does not include the soldier in his attack.
Skills:
STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 12 (+1) CHA 10 (+0)
Languages: Common
Equipment: Longsword, Chain armour, Large shield
SKIRMISHER
The leather-clad brigand paces towards you, ready to strike…
Level 1 Role Skirmisher
Medium natural humanoid, XP 100
HP 28; Bloodied 14
AC 15, Fortitude 12, Reflex 14, Will 13
Speed 6 Initiative + 5 Perception + 0
Traits
Deadly Cut: The Skirmisher does +1d6 damage in melee if he has Combat Advantage against the target.
Weapon: Longsword
Attack +6 Hit: 1d8+4 damage, and the Skirmisher shifts 1 square
Skills:
STR 14 (+2) DEX 16 (+3) CON 12 (+1) INT 10 (+0) WIS 10 (+1) CHA 12 (+1)
Languages: Common
Equipment: Longsword, Leather armour
LURKER
In the shadows, *something* is hiding…
Level 1 Role Lurker
Medium natural humanoid, XP 100
HP 22; Bloodied 11
AC 15, Fortitude 11, Reflex 15, Will 13
Speed 6 Initiative +8 Perception +8
Traits
Hug the Shadows: The Lurker can Hide as a free action whenever he has any cover or concealment and is at least 3 squares from the nearest enemy.
Throat Slit: The Lurker does +2d6 damage in melee if he has Combat Advantage against the target.
Weapon: Knife
Attack +6 Hit: 1d6+5 damage
Skills: Stealth +9
STR 12 DEX 18 CON 10 INT 10 WIS 16 CHA 14
Languages: Common
Equipment: Knife
ARTILLERY
The dark-clad archer raises his crossbow, centred on your chest…
Level 1 Role Artillery
Medium natural humanoid, XP 100
HP 24; Bloodied 12
AC 14, Fortitude 12, Reflex 13, Will 12
Speed 6 Initiative +2 Perception +1
Traits
Skewering Shot: The Archer does +1d6 damage with ranged attacks in the first round of combat against a target who has not yet acted.
Weapon Crossbow, Range 20
Attack +8 Hit: 1d8+4 damage
Weapon Shortsword
Attack +6 Hit: 1d6+3 damage
Skills:
STR 12 DEX 14 CON 12 INT 10 WIS 13 CHA 10
Languages: Common
Equipment: Crossbow, Short sword, Leather armour

GENERIC LEVEL 1 MONSTERS/NPCs
BRUTE
The huge brute grins as he raises his maul in meaty paws and moves swiftly towards you…
Level 1 Role Brute
Medium natural humanoid, XP 100
HP 36; Bloodied 18
AC 13, Fortitude 15, Reflex 12, Will 12
Speed 6 Initiative +1 Perception +0
Traits
Knockdown Strike: If the Brute has Combat Advantage against the target and hits in melee, he can knock the target Prone.
Weapon: Maul
Basic Attack
Attack +6 Hit: 2d6+4 damage
Skills: Intimidate +5
STR 18 (+4) DEX 12 (+1) CON 16 (+3) INT 8 (-1) WIS 10 (+0) CHA 10 (+0)
Languages: Common
Equipment: Maul
SOLDIER
The armoured soldier gives a confident sneer as he raises his sword to cut you down…
Level 1 Role Soldier
Medium natural humanoid, XP 100
HP 30; Bloodied 15
AC 18, Fortitude 13, Reflex 12, Will 12
Speed 5 Initiative + 4 Perception +1
Traits
Shield Bash: If the Soldier has Combat Advantage against the target and hits in melee, he can Push the target 1 square.
Weapon: Longsword
Attack +6 Hit: 1d8+4 damage & Mark target until the soldier’s next turn. A marked target attacks at -2 if he does not include the soldier in his attack.
Skills:
STR 16 (+3) DEX 14 (+2) CON 14 (+2) INT 10 (+0) WIS 12 (+1) CHA 10 (+0)
Languages: Common
Equipment: Longsword, Chain armour, Large shield
SKIRMISHER
The leather-clad brigand paces towards you, ready to strike…
Level 1 Role Skirmisher
Medium natural humanoid, XP 100
HP 28; Bloodied 14
AC 15, Fortitude 12, Reflex 14, Will 13
Speed 6 Initiative + 5 Perception + 0
Traits
Deadly Cut: The Skirmisher does +1d6 damage in melee if he has Combat Advantage against the target.
Weapon: Longsword
Attack +6 Hit: 1d8+4 damage, and the Skirmisher shifts 1 square
Skills:
STR 14 (+2) DEX 16 (+3) CON 12 (+1) INT 10 (+0) WIS 10 (+1) CHA 12 (+1)
Languages: Common
Equipment: Longsword, Leather armour
LURKER
In the shadows, *something* is hiding…
Level 1 Role Lurker
Medium natural humanoid, XP 100
HP 22; Bloodied 11
AC 15, Fortitude 11, Reflex 15, Will 13
Speed 6 Initiative +8 Perception +8
Traits
Hug the Shadows: The Lurker can Hide as a free action whenever he has any cover or concealment and is at least 3 squares from the nearest enemy.
Throat Slit: The Lurker does +2d6 damage in melee if he has Combat Advantage against the target.
Weapon: Knife
Attack +6 Hit: 1d6+5 damage
Skills: Stealth +9
STR 12 DEX 18 CON 10 INT 10 WIS 16 CHA 14
Languages: Common
Equipment: Knife
ARTILLERY
The dark-clad archer raises his crossbow, centred on your chest…
Level 1 Role Artillery
Medium natural humanoid, XP 100
HP 24; Bloodied 12
AC 14, Fortitude 12, Reflex 13, Will 12
Speed 6 Initiative +2 Perception +1
Traits
Skewering Shot: The Archer does +1d6 damage with ranged attacks in the first round of combat against a target who has not yet acted.
Weapon Crossbow, Range 20
Attack +8 Hit: 1d8+4 damage
Weapon Shortsword
Attack +6 Hit: 1d6+3 damage
Skills:
STR 12 DEX 14 CON 12 INT 10 WIS 13 CHA 10
Languages: Common
Equipment: Crossbow, Short sword, Leather armour
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