Runesong42
First Post
I am currently running a single-player gestalt (First question: how do you pronounce this word?!) campaign based very loosely on Final Fantasy X. He has created a Paladin/Rogue (I do not use alignments in my game except as a descriptor -- only demons, undead and unredeemable black souls get the 'evil/unholy' desciptor, for example). Originally, I had created a cast of NPC followers that accompanied him (three at a time, as a story/adventure fiat) and they each had a defined role in his party.
Now, as I read the description of a gestalt campaign from the Unearthed Arcana, it recommends that all major NPC's should also be gestalt characters. "Great!" I say to myself, "Now I can tweak my guys a little more and..." then it hits me. I'll have to re-format all my NPCs!
Nothing about d20 irks me more than character/NPC generation. Now I have to think up a thematic reason as a sensible pairing to their current class. That said...
I am in need of two examples where I can edit my characters and then use said examples as a base.
Things to know:
I am using a slew of alt rules from Unearthed Arcana. I am using Armor as DR, Defense Bonus, Spell Points, and Spontaneous Divine Magic. The armor alt rules are to simulate a tropical environment, where heavy armours are simply impractical (but good for takin' whacks); the magic alts are to simulate a more Final Fantasy feel to magic (all spellcasters IMC are essentially Sorcs).
I want to create two characters: A female Cleric/Druid (originally Cleric) who I want to have a 'nature witch' feel -- sort of like an Adept, but more capable; and a Fighter/Ranger -- I had originally envisioned him as a Polearm guy (originally Fighter), but with the 3.5 Ranger as he is, I wouldn't mind finding an appropriate Double/Exotic weapon to take advantage of his TWF... or even do both Bow and TWF specialist.
Stats are basic: 15, 14, 13, 12, 10, 8; NPC's are to be level 8.
Also: has anyone ever DM'd a gestalt campaign for a group, and how did it go? My biggest issue is going to be changing crap around to account for the PC/NPC ability boost, but any other difficulties I should foresee?
Now, as I read the description of a gestalt campaign from the Unearthed Arcana, it recommends that all major NPC's should also be gestalt characters. "Great!" I say to myself, "Now I can tweak my guys a little more and..." then it hits me. I'll have to re-format all my NPCs!
Nothing about d20 irks me more than character/NPC generation. Now I have to think up a thematic reason as a sensible pairing to their current class. That said...
I am in need of two examples where I can edit my characters and then use said examples as a base.
Things to know:
I am using a slew of alt rules from Unearthed Arcana. I am using Armor as DR, Defense Bonus, Spell Points, and Spontaneous Divine Magic. The armor alt rules are to simulate a tropical environment, where heavy armours are simply impractical (but good for takin' whacks); the magic alts are to simulate a more Final Fantasy feel to magic (all spellcasters IMC are essentially Sorcs).
I want to create two characters: A female Cleric/Druid (originally Cleric) who I want to have a 'nature witch' feel -- sort of like an Adept, but more capable; and a Fighter/Ranger -- I had originally envisioned him as a Polearm guy (originally Fighter), but with the 3.5 Ranger as he is, I wouldn't mind finding an appropriate Double/Exotic weapon to take advantage of his TWF... or even do both Bow and TWF specialist.
Stats are basic: 15, 14, 13, 12, 10, 8; NPC's are to be level 8.
Also: has anyone ever DM'd a gestalt campaign for a group, and how did it go? My biggest issue is going to be changing crap around to account for the PC/NPC ability boost, but any other difficulties I should foresee?