Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
EN Publishing
Adventures in ZEITGEIST setting book now available (formerly an announcement of the Level Up Kickstarter)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 8496283" data-attributes="member: 63"><p><strong><span style="font-size: 22px">Original Planets</span></strong></p><p>We didn't actually have a name for the planet the game mostly takes place on, but you could call it the Waking, the real world, or Amsywr (a Welsh-sounding name the skyseers use which literally never appears in the adventure path).</p><p></p><p>The other planets are</p><p></p><p><strong>Jiese</strong> - fire (allows industrial technology)</p><p><strong>Avilona</strong> - air (weak, restricts long-duration flight)</p><p><strong>Av</strong> - life (this is the moon, which looks like a mirror and creates the mirror planes of the Dreaming and the Bleak Gate)</p><p><strong>Mavisha</strong> - water (see below)</p><p><strong>Urim</strong> - earth (teleportation is blocked by gold)</p><p><strong>Apet</strong> - space (the distant plane, which restricts long-duration planar travel)</p><p><strong>Reida</strong> - time (the ring around Apet, which sets a path of destiny that has a gap where the nature of the world can be changed; this one only really comes up in adventures 8 and 12)</p><p><strong>Nem</strong> - death (the plane of ruin, which obliterates things that try to travel into or out of the solar system)</p><p></p><p>The only planet stuff that most players will need to know about early on is that flight and planar travel can't last more than 5 minutes, and teleportation is blocked by gold.</p><p></p><p>I would also add an effect for Mavisha, which I think thematically fits, but which I hadn't thought of when we first did the AP:</p><p></p><p><strong>Mysteries of Mavisha</strong></p><p>Divination magic used to learn about islands have a high likelihood of failing. If the caster is not on the same island, they must succeed an Intelligence (Arcana) check (DC 20) or else the divination yields no information. Even on a success, the information gleaned will never be particularly clear. Scrying, for instance, will perceive creatures from a distance or with staccato switching to viewing other beings.</p><p></p><p>The same effect applies to divinations about things under the sea, unless the caster is also underwater and within about three miles of the target.</p><p></p><p><strong><span style="font-size: 22px">Act Three Planets</span></strong></p><p>In act three, the list changes to Jiese, Perlocus, Mojang, Ostea, Ratios, Fourmyle, Illocus, and Av, plus Baden the Ghost Moon. The mechanics of these are covered in adventure 10.</p><p></p><p><strong><span style="font-size: 22px">Modern Planets</span></strong></p><p>In <em>Adventures in ZEITGEIST</em>, the planets are Jiese, Caeloon*, Av, Ostea, Urim, Mavisha, Ascetia*, and Amrou*, with Teykfa* and Iratha Ket* making small appearances. The planets marked with asterisks show up in adventure 12.</p><p></p><p>TL;DR - you don't need anything that isn't present in the adventure path to handle the planes, except perhaps to add the 'Mysteries of Mavisha' ability, which honestly fits given how many secret bad guy plots happen on islands.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8496283, member: 63"] [B][SIZE=6]Original Planets[/SIZE][/B] We didn't actually have a name for the planet the game mostly takes place on, but you could call it the Waking, the real world, or Amsywr (a Welsh-sounding name the skyseers use which literally never appears in the adventure path). The other planets are [B]Jiese[/B] - fire (allows industrial technology) [B]Avilona[/B] - air (weak, restricts long-duration flight) [B]Av[/B] - life (this is the moon, which looks like a mirror and creates the mirror planes of the Dreaming and the Bleak Gate) [B]Mavisha[/B] - water (see below) [B]Urim[/B] - earth (teleportation is blocked by gold) [B]Apet[/B] - space (the distant plane, which restricts long-duration planar travel) [B]Reida[/B] - time (the ring around Apet, which sets a path of destiny that has a gap where the nature of the world can be changed; this one only really comes up in adventures 8 and 12) [B]Nem[/B] - death (the plane of ruin, which obliterates things that try to travel into or out of the solar system) The only planet stuff that most players will need to know about early on is that flight and planar travel can't last more than 5 minutes, and teleportation is blocked by gold. I would also add an effect for Mavisha, which I think thematically fits, but which I hadn't thought of when we first did the AP: [B]Mysteries of Mavisha[/B] Divination magic used to learn about islands have a high likelihood of failing. If the caster is not on the same island, they must succeed an Intelligence (Arcana) check (DC 20) or else the divination yields no information. Even on a success, the information gleaned will never be particularly clear. Scrying, for instance, will perceive creatures from a distance or with staccato switching to viewing other beings. The same effect applies to divinations about things under the sea, unless the caster is also underwater and within about three miles of the target. [B][SIZE=6]Act Three Planets[/SIZE][/B] In act three, the list changes to Jiese, Perlocus, Mojang, Ostea, Ratios, Fourmyle, Illocus, and Av, plus Baden the Ghost Moon. The mechanics of these are covered in adventure 10. [B][SIZE=6]Modern Planets[/SIZE][/B] In [I]Adventures in ZEITGEIST[/I], the planets are Jiese, Caeloon*, Av, Ostea, Urim, Mavisha, Ascetia*, and Amrou*, with Teykfa* and Iratha Ket* making small appearances. The planets marked with asterisks show up in adventure 12. TL;DR - you don't need anything that isn't present in the adventure path to handle the planes, except perhaps to add the 'Mysteries of Mavisha' ability, which honestly fits given how many secret bad guy plots happen on islands. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
EN Publishing
Adventures in ZEITGEIST setting book now available (formerly an announcement of the Level Up Kickstarter)
Top