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Getting a city campaign started
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<blockquote data-quote="Dannyalcatraz" data-source="post: 4043793" data-attributes="member: 19675"><p>There is no best, just what works best for the PCs & players in question. If your players have well-written backgrounds, those will tell you what options you might want to consider. A PC who is a forest-dwelling xenophobe won't work well as a city local, but might work as an outsider forced into the city for some specific reason.</p><p></p><p>And, as indicated, its quite possible to mix outsiders & locals, as long as you have a good reason to.</p><p></p><p>One of the best city campaign startups I ever did (according to my players) was a dynamic cascading intro tailored to the individual PC backgrounds.</p><p></p><p>I started with a mini-solo adventure for one player- the (local) thief- who made it to his goal (a valuable statue on the 2nd floor) without a hitch...until he triggered a trapdoor that dropped him into the sewers.</p><p></p><p>As he made splashdown, he startled a pair of thugs who were kidnapping a wizard (outsider) they had bound in a sackcloth bag, just as they were placing her into a sewer raft. Her pleas for help got the thief to rescue her.</p><p></p><p>Eventually, they found a way out of the sewer into the basement of a tavern. They cleaned themselves off and emerged from the cellar into the tavern's main room. Before they could make it out the door, a brawl broke out- someone at the (local) Fighter's table was cheating at dominoes. The imminent arrival of the Watch drove the (future) party out the back door and into the city's back streets...</p><p></p><p>And so forth.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4043793, member: 19675"] There is no best, just what works best for the PCs & players in question. If your players have well-written backgrounds, those will tell you what options you might want to consider. A PC who is a forest-dwelling xenophobe won't work well as a city local, but might work as an outsider forced into the city for some specific reason. And, as indicated, its quite possible to mix outsiders & locals, as long as you have a good reason to. One of the best city campaign startups I ever did (according to my players) was a dynamic cascading intro tailored to the individual PC backgrounds. I started with a mini-solo adventure for one player- the (local) thief- who made it to his goal (a valuable statue on the 2nd floor) without a hitch...until he triggered a trapdoor that dropped him into the sewers. As he made splashdown, he startled a pair of thugs who were kidnapping a wizard (outsider) they had bound in a sackcloth bag, just as they were placing her into a sewer raft. Her pleas for help got the thief to rescue her. Eventually, they found a way out of the sewer into the basement of a tavern. They cleaned themselves off and emerged from the cellar into the tavern's main room. Before they could make it out the door, a brawl broke out- someone at the (local) Fighter's table was cheating at dominoes. The imminent arrival of the Watch drove the (future) party out the back door and into the city's back streets... And so forth. [/QUOTE]
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