Frostmarrow said:
That was just an example. There must be other ways to work it.
So long as it doesn't limit the number of times per day I can do something. Either my PC knows it or not. Oh, and I like a chance for failure on most things.
I'm all for action of a swashbuckling kind I just don't see RPGs doing it very well. It's interesting to learn that you find they do. I'm trying to understand what I don't get, so to speak. I guess feats like Acrobatic and Skill Focus are important to you. Building the character is half the fun?
Yeah. I took Run, Dash, and at least one other that everyone looked at me oddly for -- it's been a couple of years, though, so I'd have to grab the sheet to be too detailed.
I've run RtTToEE myself and apart from tumbling in combat I can't quite remember many opportunities for physical maneuvering, but I'll take your word for it. My players were heavily armored...
We spent levels 1-4 in Greyhawk, which has ample opportunity for acrobatics. Even after that, though, there were quite a few places where having a Thief-Acrobat and a Duelist radically changed our approach to things. Tumble checks were about as common as attack rolls. The
played a bit different and my character and the character I saved were the only two to survive the
. Plus, there were an assortment of balconies, chasms, etc. that were much, much easier to get to -- there were a couple times where we had the semi-comical experience of me carting the bard or wizard on my back to jump across a pit, since I was strong enough to jump encumbered better than they could jump naked.
Maybe I just hate failing checks?
Possibly. Meanwhile, I don't mind it at all -- I'd prefer a die roll than a binary option.
It's also possible that your group of players/GMs does not think in terms of using athletic skills. I think only a couple in my group do. On the other hand, I find it difficult to think in spellcaster terms.