Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Ghostwalk question
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vivictus" data-source="post: 930068" data-attributes="member: 8364"><p>Ok, that answered a lot. I didin't think to look in the Monsters section for the template. Doh! Also, I didn't notice the "fully" manifested part of the flying feats. Now it makes more sense.</p><p></p><p>I assume then also (I'll read more) that since it's incorporeal that it can also move through solid objects, though it can't see while in them, right?</p><p></p><p>In my campaign I think I am going to change the rules for the Calling. I am still going to have the Calling try to pull the characters in, but I don't want them to be "required" to eventually heed that call as the rules have it normally. I think I am going to keep the Calling rule and modify it. I will allow ghosts to choose other "normal" classes instead of just the eidolon ones, and these will help offset the Calling. So, if a ghost wants to be totally immune to being forced into the Veil through level 20 then he'd have to mix his eidolon levels with normal levels so the eidolon ones don't automatically surpass the normal ones and force him to the Veil. However, this leaves the option open if the ghost wants to take more eidolon levels he can, but he risks the chance of being Called. I never liked rules in games that can cause instant death to a PC (even though they're easy to raise here) or limit them to very few options. See, this way they can choose to keep normal classes, but even if they don't, they can be Called, and when that happens, they can then be raised pretty easily.</p><p></p><p>Also, I noticed that Ectoplasm disperses in 10 minutes. It didn't mention any difference in the ectoplasm that dead ghosts leave behind, so in order to raise them as a ghost, I assume that the players will want to carry around some of that alchemical powder (forget what it's called) that preserves it for 10 days instead. Perhaps they should carry a LOT of it in case they are far away from Manifest or the player being raised wants to then lose a level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Anyway, thanks for the replies. The template will surely help and now I know to be much more careful for the words "Fully Manifested". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Oh yeah, I will be reading many threads on the various boards about this and hopefully get enough information to create a type of FAQ to help people out who just asked the same questions I did. See, I read a book cover to cover generally so I am only in the City area now, and just finished the history of Manifest, so I hadn't gotten to the ghost template yet. I thought the chapter one covered everything and was confused.</p></blockquote><p></p>
[QUOTE="Vivictus, post: 930068, member: 8364"] Ok, that answered a lot. I didin't think to look in the Monsters section for the template. Doh! Also, I didn't notice the "fully" manifested part of the flying feats. Now it makes more sense. I assume then also (I'll read more) that since it's incorporeal that it can also move through solid objects, though it can't see while in them, right? In my campaign I think I am going to change the rules for the Calling. I am still going to have the Calling try to pull the characters in, but I don't want them to be "required" to eventually heed that call as the rules have it normally. I think I am going to keep the Calling rule and modify it. I will allow ghosts to choose other "normal" classes instead of just the eidolon ones, and these will help offset the Calling. So, if a ghost wants to be totally immune to being forced into the Veil through level 20 then he'd have to mix his eidolon levels with normal levels so the eidolon ones don't automatically surpass the normal ones and force him to the Veil. However, this leaves the option open if the ghost wants to take more eidolon levels he can, but he risks the chance of being Called. I never liked rules in games that can cause instant death to a PC (even though they're easy to raise here) or limit them to very few options. See, this way they can choose to keep normal classes, but even if they don't, they can be Called, and when that happens, they can then be raised pretty easily. Also, I noticed that Ectoplasm disperses in 10 minutes. It didn't mention any difference in the ectoplasm that dead ghosts leave behind, so in order to raise them as a ghost, I assume that the players will want to carry around some of that alchemical powder (forget what it's called) that preserves it for 10 days instead. Perhaps they should carry a LOT of it in case they are far away from Manifest or the player being raised wants to then lose a level. :P Anyway, thanks for the replies. The template will surely help and now I know to be much more careful for the words "Fully Manifested". :) Edit: Oh yeah, I will be reading many threads on the various boards about this and hopefully get enough information to create a type of FAQ to help people out who just asked the same questions I did. See, I read a book cover to cover generally so I am only in the City area now, and just finished the history of Manifest, so I hadn't gotten to the ghost template yet. I thought the chapter one covered everything and was confused. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ghostwalk question
Top