Ogrork the Mighty
Explorer
After reading the Archivist class (from Heroes of Horror) referenced in another thread, it got me thinking...
What's wrong with limiting the base number of spells a cleric starts out with? They could learn new cleric spells, either by finding them or by receiving them (maybe as rewards?) from their gods.
This might address the problems with clerics having access to huge numbers of spells, whereas wizards/sorcerers must pick and choose here and there.
Thoughts?
What's wrong with limiting the base number of spells a cleric starts out with? They could learn new cleric spells, either by finding them or by receiving them (maybe as rewards?) from their gods.
This might address the problems with clerics having access to huge numbers of spells, whereas wizards/sorcerers must pick and choose here and there.
Thoughts?