Lonely Tylenol
First Post
So I'm planning on removing the favoured class rules from my next campaign, and replacing them with racial substitution levels from the Races Of series. So, as someone (I think it was Henry) said, it's rewarding races for playing to their archetypical roles, rather than penalizing them for deviating. But that leaves humans, who have no substitution levels. What should I be giving humans to make up for losing one of their advantages, the ability to multiclass with few restrictions? What is "the ability to take racial substitution levels" worth in terms of other potential racial benefits. So far I've thought of giving them a free "+2 to two skills" feat of their choice. What do you suggest?