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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 844086" data-attributes="member: 710"><p>Well, I based my current setting on Dragonstar material, but I changed very much. </p><p>Especially weapon damage has been significantly reduced. </p><p></p><p>The Galaxy Guide gives suggestions on how to change the Challenge Rating of creatures based on their "tech level". I didn`t like the idea that equipment changes the CR, but probably its the only way to do it...</p><p></p><p>If you don`t change the rules, consider giving every character a Trauma Symbionte. Without it, the game might become much more lethal than usual. </p><p></p><p>But on the other hand, do not overestimate ranged weapons. If someone in the group concentrates on melee (like the Monk in my group), he can severely threaten the NPCs and might make their weapon use impossible. (Think of Sundering, Disarming, Attack of Oppertunities, Pressing Attack). Be sure to have some enemies that prefer melee or at least can stand their ground their. </p><p>Your players will also look... surprised if some of their opponents enters melee while they are directing an Assault Laser Rifle at him, and if the negates their 5 foot steps via Pressing Attack.</p><p></p><p>For availability of tech: </p><p>Think of what is available on the free/black marked, and decide why it is impossible for characters to sell a captured ship and become instant rich. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I had the situation occur in the last session I mastered - the group was (against my efforts) able to capture a ship, and now I have to decide why they don`t get 3.000.000 credits for the Explorer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I decided that they can sell the ship, but they won`t earn full money (as usual), and not everything at once. </p><p>The people with the money for buying a ship at once won`t buy a used ship (with possibly doubtful origin). (this people are governments and trade organizations)</p><p>The people who would like the ship can`t afford it, but they are willing to pay monthly dues until they covered the full price.</p><p>So, I assume the group will get some buyers, and get 4 to 5.000 credits per month over 2 or 3 years. This doesn`t put me in problems with "over the top" equipment, and it doesn`t pose a problem for them to reason why they are still adventurers and not buying a house on a nice planet.</p><p></p><p>You might consider removing and recombining some skills (Crytography/Decipher Script, Use Rope?, Navigate/Intuit Direction), since the skill list for everyone becomes bigger and the skill points didn`t change...</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 844086, member: 710"] Well, I based my current setting on Dragonstar material, but I changed very much. Especially weapon damage has been significantly reduced. The Galaxy Guide gives suggestions on how to change the Challenge Rating of creatures based on their "tech level". I didn`t like the idea that equipment changes the CR, but probably its the only way to do it... If you don`t change the rules, consider giving every character a Trauma Symbionte. Without it, the game might become much more lethal than usual. But on the other hand, do not overestimate ranged weapons. If someone in the group concentrates on melee (like the Monk in my group), he can severely threaten the NPCs and might make their weapon use impossible. (Think of Sundering, Disarming, Attack of Oppertunities, Pressing Attack). Be sure to have some enemies that prefer melee or at least can stand their ground their. Your players will also look... surprised if some of their opponents enters melee while they are directing an Assault Laser Rifle at him, and if the negates their 5 foot steps via Pressing Attack. For availability of tech: Think of what is available on the free/black marked, and decide why it is impossible for characters to sell a captured ship and become instant rich. :) I had the situation occur in the last session I mastered - the group was (against my efforts) able to capture a ship, and now I have to decide why they don`t get 3.000.000 credits for the Explorer. :) I decided that they can sell the ship, but they won`t earn full money (as usual), and not everything at once. The people with the money for buying a ship at once won`t buy a used ship (with possibly doubtful origin). (this people are governments and trade organizations) The people who would like the ship can`t afford it, but they are willing to pay monthly dues until they covered the full price. So, I assume the group will get some buyers, and get 4 to 5.000 credits per month over 2 or 3 years. This doesn`t put me in problems with "over the top" equipment, and it doesn`t pose a problem for them to reason why they are still adventurers and not buying a house on a nice planet. You might consider removing and recombining some skills (Crytography/Decipher Script, Use Rope?, Navigate/Intuit Direction), since the skill list for everyone becomes bigger and the skill points didn`t change... Mustrum Ridcully [/QUOTE]
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