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GM's, what info do you want to know about the PCs? Players, what info do you like to determine about your PCs?
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<blockquote data-quote="GMMichael" data-source="post: 6265879" data-attributes="member: 6685730"><p>The first step in making a character for Modos RPG is to write up the character concept. As a General of Modos, I don't care about your class, your ability scores, or your really high-damage sword. I want to know who your character is, how he became that creature, and what you'd like him to become. If this includes family history, past adventures, physical description, or story-relevant inventory, fine. The player tells me this with only one constraint: it has to fit into the campaign theme. My current players have used this system to tell me about their pre-adventuring lives, current occupations, past relationships, and present capabilities.</p><p></p><p>If I don't get any other backstory out of a PC, I want to know one thing: what reason do you have to stick with the party? The last thing that I need to worry about during the game is how to keep the PCs from abandoning or killing each other.</p><p></p><p>As a player, I'm most concerned with making my character interesting. Why is he not just another fighter? Why would NPCs want to talk to him, instead of just trying to poke holes in him? I also want him to be interesting to the other PCs; they might offer more assistance for it.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6265879, member: 6685730"] The first step in making a character for Modos RPG is to write up the character concept. As a General of Modos, I don't care about your class, your ability scores, or your really high-damage sword. I want to know who your character is, how he became that creature, and what you'd like him to become. If this includes family history, past adventures, physical description, or story-relevant inventory, fine. The player tells me this with only one constraint: it has to fit into the campaign theme. My current players have used this system to tell me about their pre-adventuring lives, current occupations, past relationships, and present capabilities. If I don't get any other backstory out of a PC, I want to know one thing: what reason do you have to stick with the party? The last thing that I need to worry about during the game is how to keep the PCs from abandoning or killing each other. As a player, I'm most concerned with making my character interesting. Why is he not just another fighter? Why would NPCs want to talk to him, instead of just trying to poke holes in him? I also want him to be interesting to the other PCs; they might offer more assistance for it. [/QUOTE]
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GM's, what info do you want to know about the PCs? Players, what info do you like to determine about your PCs?
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