GOD RULES: Player's Guide (5e) Previews/Discussion


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By the time this project is done I’m going to need a new shelf.

I appreciate the support mate.

...plus I will do Monster cards for all the Monsters - already got the layout planned out; will be very cool. Don't think I have the infrastructure to do miniatures, so likely won't be doing those again; but I think the cards will be neat.
 

The latest Preview (go to the Kickstarter to see the artwork and spells; which I cannot post here) shows off two new Epic Spells. Following are the Stat-Blocks attached to the Epic Spells. Let me know what you think, this Death Wight is meant to be a Difficult Challenge for 2 epic level PCs (without them going nova).

Death Riders Preview

God Rules Preview Epic Spells Page 2.jpg
 

It's hard to understand the context of the power of the spells or the creatures without the rest of the ruleset.

Stacking wounding would eventually overcome Damage Threshold I presume. As in, if you have a number of Death Wights attacking and the target is hit (eg) 3 times with longswords, that's wounding each round thereafter of 30 points. DT of up to 29 has been overcome for the wounding thereafter. Would higher heal (Medicine skill?) checks count as reducing higher instances of wounding ?DC 15 is not particularly difficult for a Medicine check for an epic character with some focus in that area - a cleric already packing a 20+ Wisdom and proficient (+6) in Medicine has at least a +11 on the check, up to +15 with guidance active.

Great combat reactions - when you say "Pick or Roll" etc, do options 5 and 6 only come into play with "Pick" once the creature is bloodied?

Salvage for Nightmare rolls d10 if in the lower planes - how is that applied to the 4 options provided? The oil of ethereanlness salvage here is giving me Monster Hunter (or any number of Final Fantasy games) vibes. Is that a fairly typical approach with monsters as opposed to deities? Useful reagents or parts that work like magic items?
 

It's hard to understand the context of the power of the spells or the creatures without the rest of the ruleset.

I guess, however, we do know the power of Epic Tier PCs, so we can use that as a benchmark - even if I have tweaked a few things like Action Surge.

Stacking wounding would eventually overcome Damage Threshold I presume. As in, if you have a number of Death Wights attacking and the target is hit (eg) 3 times with longswords, that's wounding each round thereafter of 30 points. DT of up to 29 has been overcome for the wounding thereafter.

As long as the initial wounding exceeds Damage Threshold then it will stack. A quasi-deity would have (on average) Damage Threshold 12, so you would need 13 on 3d6 for it to take effect in that case.

Would higher heal (Medicine skill?) checks count as reducing higher instances of wounding ?DC 15 is not particularly difficult for a Medicine check for an epic character with some focus in that area - a cleric already packing a 20+ Wisdom and proficient (+6) in Medicine has at least a +11 on the check, up to +15 with guidance active.

I wonder if a better way might be that the Healing Skill check reduces wounding by an amount equal to the roll.

Great combat reactions - when you say "Pick or Roll" etc, do options 5 and 6 only come into play with "Pick" once the creature is bloodied?

For balance reasons yes. The Combat Reactions get better the lower down you go, so if you could just naturally pick any its always beneficial to choose the best.

The reason I added the pick option is for those odd cases when the d4 roll just gives you something inappropriate (like the monster performing a melee attack when it is not being attacked in melee).

Salvage for Nightmare rolls d10 if in the lower planes - how is that applied to the 4 options provided? The oil of ethereanlness salvage here is giving me Monster Hunter (or any number of Final Fantasy games) vibes. Is that a fairly typical approach with monsters as opposed to deities? Useful reagents or parts that work like magic items?

I think for permanently defeating gods and monsters you should be able to make trophies or artifacts from their bodies.

When Salvage says you can make a Helm of Brilliance (from Gullenbursti's skull IIRC) then its saying you can craft one at 10% of the normal cost with the skull. You don't just get the items - you have to make them (or get a Crafting-god to make them) but at 10% of the cost.

The Salvage has four options, but these are rolled randomly because in the fight some of these body parts may have been damaged.
 

Still not clear on how the 1d10 roll would work for salvage for the nightmare (if killed in lower planes). Is everything 5+ treated as a roll of 4, meaning it simply increases the chances of getting everything listed?
 

Still not clear on how the 1d10 roll would work for salvage for the nightmare (if killed in lower planes). Is everything 5+ treated as a roll of 4, meaning it simply increases the chances of getting everything listed?

After you defeat it in the Lower Planes, you roll 1d10.

Roll 1, 2, 3 or 4, get the capacity to make 1d3 vials of oil of etherealness (at 10% of the normal cost)...that's all.

Roll 5, 6 or 7 you can skin it to get the capacity to make a Black Cloak of Protection +1 (at 10% of the normal cost)...that's all. But the cloak smells of sulphur and only functions for evil aligned creatures.

Roll 8 or 9 and you can make Hellfire Horseshoes (at 10% of the cost) ...that's all. These allow you to make Horseshoes can create a wall of fire 1/day.

Roll 10 and you get the capacity to make 1d3 vials of oil of etherealness plus a Black Cloak of Protection +1 plus the Hellfire Horseshoes...all at 10% of the cost.

Normally I try to increase the rarity with each item or allow multiples or more powerful rarity for consumable items - but its a bit time consuming so often I am just eyeballing it.
 


My great, noble, and legendary friend... if you release 10 epic bestiaries, I guarantee we'll all buy them with great joy. Start adding the monsters to the books and releasing them for us as quickly as possible. If something goes wrong later, sell a separate expansion with updates and new monsters. You can do this indefinitely, and we'll love it... we want that... until today, your epic bestiary and rules are what saved the epic level of the 3rd edition... now it's up to you to save this new one.
 

A prévia mais recente (visite o Kickstarter para ver as artes e as magias; não posso publicá-las aqui) mostra duas novas Magias Épicas. A seguir, estão as fichas de estatísticas das Magias Épicas. Deixe-me saber o que você acha. Este Espectro da Morte foi projetado para ser um desafio difícil para dois personagens de nível épico (sem que eles entrem em explosão).

Prévia de Death Riders

View attachment 436013
excelent!
 

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