GOD RULES: Player's Guide (5e) Previews/Discussion

Alrighty U_K, after a false start last week (scheduling is hard lol)

I know what you mean.

I'll be hosting session 0.5 of my campaign with my party this weekend, where I'll send my party up against a 5 encounter gauntlet to see if my homebrew is too strong/too weak!

Awesome, what Levels/Ranks will they be?

The book is absolutely amazing, and I can't wait to see the v1.0 release!

Thanks so much for the kind words - I am never satisfied with my own work, but always nice to hear people like it.

I am wondering, do you know what book the Epic materials and currencies will be included in?

Ashamed to say they were already in the book and got cut a month or two ago.

The question is whether I can remember off hand.

I think I had the usual Copper Piece < Silver Piece < Gold Piece < Platinum Piece < Gemstone < Diamond (w. 1000 gp) < Astral Diamond (worth 10,000 gp) < Time Crystals (100k gp) < Probability Shards (1 Million gp) < Mirror Tears (10M gp) < Void Opals (100M gp) < Infinity Gems (1 Billion gp) < Hexeract (10B gp)

Each type of greater currency can be expended to give a 1 round magical effect, Astral Diamonds can be made to give you Advantage, Time Crystals can give Double Actions, etc.)

These are of still work in progress, but that was the current list when I moved it to the Epic Campaigns book.

I'm very excited to kit out my party with all kinds of gear, so having something like that to work from would be fantastic! :D

Well I mention some of the early materials under Legendary Strength.

Plutonium deals radiation (Necrotic dmg to mortals)
Yggvid (Iron Wood) is from Yggdrasil
Orichalcum has anti-magic elements
Eitr is the perma-frozen poisonous blood of Ymir
Fethnach is Cursed Glass used by the Fomorians
Evestrum is solidified Force-energy
Ormus is solidified virtue
Rubium is solidified sin
Aetherion is a Vril byproduct, quintessence adjacent and heals you
Ruinite is screaming matter from tears in the Abyss
Meteoron is gravitic metal from the deepest parts of Elemental Chaos
True Adamant is what the gods use (Adamantine is the mortal alloy version)
Obsidia is solidified darkness
Solaryx is (regular) Star Core material
 

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Looking over immortal races, I expected to see a kind of balance among the ability scores - 6 races, 6 different ability score strengths with corresponding weaknesses.

However, both Grigori and Telchines have a boost for Int and a penalty for Str.

Otherwise, there is a complementary dyad in Ashtari and Rakshasa and in Ens and Veilifican.

Not saying there is anything wrong with this, as the flavor for Grigori and Telchines supports the ability score approaches. Just not as I expected overall.
 

Looking over Force Field boons. Once the temp hp of the hp are gone, when can the force field be renewed? For example, the T3 force field (dimensional shell) has temp hp of HD x 3 (let's assume taken by a DR3 entity, so force field has 180hp). A strike that reduces the force field to zero doesn't "leak" damage over to the entity (so a 500hp damage strike will end the force field but do no damage). Can the entity reraise a 180hp forcefield as a bonus action on its next turn? Or is the force field 1/encounter? Short rest? Long rest?

Never mind, this is explained on 280, Boon Properties.
 
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Looking over immortal races, I expected to see a kind of balance among the ability scores - 6 races, 6 different ability score strengths with corresponding weaknesses.

However, both Grigori and Telchines have a boost for Int and a penalty for Str.

Otherwise, there is a complementary dyad in Ashtari and Rakshasa and in Ens and Veilifican.

Not saying there is anything wrong with this, as the flavor for Grigori and Telchines supports the ability score approaches. Just not as I expected overall.

Okay for the longest time (up until about 3-4 months ago), there was no Telchines race and that 'slot' was filled by the Saiyans Gravan's; a race who can manipulate gravity. However, the more I considered it, the Gravan were better suited as a Divine Rank 3 Demigod race (CR 24) and I didn't want to add another 6 races because I was already squeezed for space.

The CR 24 races were: Venom Aracula, Saiyan Gravan, Martian (Manhunter) Myndari, Kryptonian Solarian, Transformer Technite, Silver Surfer Tzelem, Jedi (crossed with Gallifreyan) Yedai.

Keen eyes will note Odin plays chess with a Myndari (Legendary Intelligence art), while a Tzelem is featured in the art for the Second Skin boons.

So I needed to replace the Strength attribute epic race and initially I had a Predator-adjacent race that would hunt gods. But eventually I settled on the Telchines and initially they were going to give the 'host' a Strength boost, but the Telchines themselves are meant to be crafty and manipulative so Intelligence makes better sense.

I may go back to the Predator-style race (I may have been calling them Chiranjivi - an Indian Mythology term), and move Telchines to the CR 24 slot in a future book with the host getting the initially planned Strength Boost and the Telchines themselves being very smart.

The Telchines; while mythological creatures were largely inspired by the Gholems in the Slaine books/comics.
 




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