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Good Aligned Drow PC Party
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<blockquote data-quote="I'm A Banana" data-source="post: 1454807" data-attributes="member: 2067"><p>You don't need to have the Drow put the bounty on their heads -- all they have to do is sneeze the wrong way in an Elvish village, and they'll have a bounty on their heads. </p><p></p><p>Which, in fact, could give you the first adventure -- The PC's and their mentor, being all wicked, reviled creatures, are captured (leader killed!) by an elvish party seeking to exterminate the evil humanoids! Maybe the PC's are brought back on a leash to be sacrificed gloriously for the elven cause, to fully embarrass them and rally the elves. They can do a few things here, either talk their way out of it (good Cha!) or fight their way out of it (the perhaps more likely approach). Either way, some elvish cleric wants them dead, and it's not hard to convince the world that they're evil.</p><p></p><p>Don't force them to go into a city -- there's no real need to, as this party is pretty self-reliant. Keep them in contact with a sympathetic village if you really need to (maybe the half-orc druid was helping a small community farm, and so the farmers are nice to the PC's), but otherwise, the more they can look the part of the dangerous outsiders, the better.</p><p></p><p>All those centuries of bitterness and hatred from a people who can still see their racial memories of their children and loved ones pierced, mutilated, and poisoned, dying and pathetic, don't just evaporate because the PC's do one good deed. Make it hard for them. They could've just chosen to be elves, part of the appeal of the drow is the 'outcast and preceived evil' ideal. They should eat it up.</p><p></p><p>And like others said, make them choose Daylight Adaptation as a feat....if they're only skulking around in the darkness, it'll further their rep as wicked beings, which will make it all the more special when they have a farmer's family that they can hold up with (until, of course, those hunting the PC's find out who's been harboring them.......)</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1454807, member: 2067"] You don't need to have the Drow put the bounty on their heads -- all they have to do is sneeze the wrong way in an Elvish village, and they'll have a bounty on their heads. Which, in fact, could give you the first adventure -- The PC's and their mentor, being all wicked, reviled creatures, are captured (leader killed!) by an elvish party seeking to exterminate the evil humanoids! Maybe the PC's are brought back on a leash to be sacrificed gloriously for the elven cause, to fully embarrass them and rally the elves. They can do a few things here, either talk their way out of it (good Cha!) or fight their way out of it (the perhaps more likely approach). Either way, some elvish cleric wants them dead, and it's not hard to convince the world that they're evil. Don't force them to go into a city -- there's no real need to, as this party is pretty self-reliant. Keep them in contact with a sympathetic village if you really need to (maybe the half-orc druid was helping a small community farm, and so the farmers are nice to the PC's), but otherwise, the more they can look the part of the dangerous outsiders, the better. All those centuries of bitterness and hatred from a people who can still see their racial memories of their children and loved ones pierced, mutilated, and poisoned, dying and pathetic, don't just evaporate because the PC's do one good deed. Make it hard for them. They could've just chosen to be elves, part of the appeal of the drow is the 'outcast and preceived evil' ideal. They should eat it up. And like others said, make them choose Daylight Adaptation as a feat....if they're only skulking around in the darkness, it'll further their rep as wicked beings, which will make it all the more special when they have a farmer's family that they can hold up with (until, of course, those hunting the PC's find out who's been harboring them.......) [/QUOTE]
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