Been thinking.
Fighting Style Feats are feats. But they are not the best ones to choose as a general feat upon level up.
But Martials who gets the Fighting style feat gets them for free at level 1 or 2. And they can swap them for free independently of other feat swaps at level up.
So technically if you were to create new Fighting style feats with level and/or stat requirements, you could boost or adjust martials to match the concepts of high level martials while remaining in the system.
For example there could be feats like:
Greater Archery
Fighting Style Feat (Prerequisite: Level 6+, Dexterity 19+, Fighting Style Feature)
You gain a +3 bonus to attack rolls you make with Ranged weapons.
Greater Thrown Weapon Fighting
Fighting Style Feat (Prerequisite: Level 6+ Fighting Style Feature)
When you hit with a ranged attack roll using a weapon that has the Thrown property, you gain a +4 bonus to the damage roll.
In addition, the normal and long range of ranged attacks you make with a weapon increase a number of feet equal to your Strength score.
Strong Handed Fighting
Fighting Style Feat (Prerequisite: Level 6+, Strength 17+, Fighting Style Feature,)
You can weild and make melee attacks with a melee weapon with the Two-Handed property while holding it with one hand.
Oversized Weapon Fighting
Fighting Style Feat (Prerequisite: Level 6+, Strength 17+, Fighting Style Feature,)
You can weild and make attacks with a weapon designed for a Creature of one size Larger with a -2 penalty to attack rolls. The weapon must not have the Two-Handed property and you must hold it with two hands to make attacks.
This would also let DMs tailor the martials of their table to the game while not placing a tax on feats. You could go gonzo and wacky or add in other pillar aspects or just push numbers up a little bit.
So what do you think?
Would you implement or use this idea at you table if available?
What kind of level gated Fighting styles would you like to see?
Fighting Style Feats are feats. But they are not the best ones to choose as a general feat upon level up.
But Martials who gets the Fighting style feat gets them for free at level 1 or 2. And they can swap them for free independently of other feat swaps at level up.
So technically if you were to create new Fighting style feats with level and/or stat requirements, you could boost or adjust martials to match the concepts of high level martials while remaining in the system.
For example there could be feats like:
Greater Archery
Fighting Style Feat (Prerequisite: Level 6+, Dexterity 19+, Fighting Style Feature)
You gain a +3 bonus to attack rolls you make with Ranged weapons.
Greater Thrown Weapon Fighting
Fighting Style Feat (Prerequisite: Level 6+ Fighting Style Feature)
When you hit with a ranged attack roll using a weapon that has the Thrown property, you gain a +4 bonus to the damage roll.
In addition, the normal and long range of ranged attacks you make with a weapon increase a number of feet equal to your Strength score.
Strong Handed Fighting
Fighting Style Feat (Prerequisite: Level 6+, Strength 17+, Fighting Style Feature,)
You can weild and make melee attacks with a melee weapon with the Two-Handed property while holding it with one hand.
Oversized Weapon Fighting
Fighting Style Feat (Prerequisite: Level 6+, Strength 17+, Fighting Style Feature,)
You can weild and make attacks with a weapon designed for a Creature of one size Larger with a -2 penalty to attack rolls. The weapon must not have the Two-Handed property and you must hold it with two hands to make attacks.
This would also let DMs tailor the martials of their table to the game while not placing a tax on feats. You could go gonzo and wacky or add in other pillar aspects or just push numbers up a little bit.
So what do you think?
Would you implement or use this idea at you table if available?
What kind of level gated Fighting styles would you like to see?








