D&D 5E (2024) Greater Fighting Styles

Con can be more or less just deleted from the game and most people would not notice it.
It's just a relic.

in 12 years, 80% of characters that I saw at the table had 14 Con, 15% is split between 12 and 16, and the rest is anything else.
we jokingly call it "the 14 stat".

just move all Con saves to STR, this would help with STR/DEX power debate, give everyone +2 HP per level and be done with it.
Concentration can just be casting stat save.
Con as a abilty score is fine.

The issue is Wizard of the Coast hiring extremely traditionalist designers for 50 years and not utilizing it to the fully.

People who do martial arts know how much Stamina affects offense.

You should be able to make weapon attacks and cast spells with Constitution.
 

log in or register to remove this ad

Con as a abilty score is fine.

The issue is Wizard of the Coast hiring extremely traditionalist designers for 50 years and not utilizing it to the fully.

People who do martial arts know how much Stamina affects offense.

You should be able to make weapon attacks and cast spells with Constitution.
you are not attacking with Con, you are attacking with STR,

what Con can give you in mechanics of D&D is number of attacks at max STR.

IE: you get Con mod attacks with full STR,
then Con mod attacks at STR -1
then Con mod attacks at STR -2
etc...
capped at -5 penalty

but, do we really need that kind of depth in D&D?
 


Thats the point.

The issue is not that Con needs to be remove.

The issue is Con isnt used.
I know,
but also the point, do we need to bend ourselves backwards to find some remotely reasonable use for Con or just delete it from the game and few uses that it has, give to other abilities?
 

I know,
but also the point, do we need to bend ourselves backwards to find some remotely reasonable use for Con or just delete it from the game and few uses that it has, give to other abilities?
there's no chance in hell CON's getting deleted from the game, no matter how much you or anyone else insists it ought to be, the six stats are one of THE major identifiers of DnD alongside like, fighter-wizard-cleric-rogue and elves dwarves and halflings.

CON can be given uses without 'bending over backwards' to do so, that they haven't is a mistake on the designers part but it's not any actual basis to remove CON itself.
 

there's no chance in hell CON's getting deleted from the game, no matter how much you or anyone else insists it ought to be, the six stats are one of THE major identifiers of DnD alongside like, fighter-wizard-cleric-rogue and elves dwarves and halflings.
agree, probably not.
But, that what most people thought about THAC0 in the late 90's.
CON can be given uses without 'bending over backwards' to do so, that they haven't is a mistake on the designers part but it's not any actual basis to remove CON itself.
maybe, or maybe D&D needs only 4 abilities not 6.

more primary abilities, less penalty for min-maxing with dumping one score.
 

what Con can give you in mechanics of D&D is number of attacks at max STR.

IE: you get Con mod attacks with full STR,
then Con mod attacks at STR -1
then Con mod attacks at STR -2
etc...
capped at -5 penalty

but, do we really need that kind of depth in D&D?
Why not?
5e is a bit too shallow. Its not hard to make a few Con attacks.

Hefty Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You can use your Constitution modifier instead of your Strength modifier for the attack rolls of your Unarmed Strikes and weapons which deal bludgeoning damage.

Greater Hefty Fighting
Fighting Style Feat (Prerequisite: Fighting Style Feature)
You can use your Constitution modifier instead of your Strength modifier for the attack rolls of your Unarmed Strikes and weapons which deal bludgeoning damage.
In addition,
In addition, you can add your Constitution modifier to any DC you add your Strength modifier to.
 

3.5e had Improved Two-Weapon Fighting and Greater Two-Weapon Fighting. Both of which gave a character an additional attack with their off-hand weapon at 6th and 11th level. Keep as is for 5e?
 

Because humaniods dont have 3 or 4 hands, attacking with or 4 weapons would not function like attacking with 1 or 2.
in what way would it differ enough to not be expressible as an advancement of two weapon fighting, and what character idea would you be serving by doing so?
What if, instead of a feat, you get a class feature that does almost the same thing as a feat?[...]
...i...don't see the relevancy?
Con as a abilty score is fine.

The issue is Wizard of the Coast hiring extremely traditionalist designers for 50 years and not utilizing it to the fully.

People who do martial arts know how much Stamina affects offense.

You should be able to make weapon attacks and cast spells with Constitution.
con sorcerer when
 

just move all Con saves to STR, this would help with STR/DEX power debate, give everyone +2 HP per level and be done with it.
Concentration can just be casting stat save.

I am sympathetic to the cause of bringing Strength back, but I don’t think the way to do that is by pretending that Con is Strength…

IMO, a very elegant fix would be to say that all physical attacks have their damage bonus affected by Strength. Any ability that swaps the stat for att/dmg now does so only for attacks. You can be precise or cunning or deceiving about how you hit (Dex, Int, Cha, respectively) but you can’t fake Strength. Touching is not hurting. You need to be strong to hurt your enemy. As for the damage of ranged weapons:

  • Thrown weapons remain Strength based.
  • Ammunition weapons need to be fitted to a specific Strength (mighty composite bows, but also slings, even crossbows can be made harder to crank).

At the very least, any martial character should get 10 Strength to avoid having a negative on damage, but they would benefit from bumping that to 12 or 14 even if their main stat is Dex or another.

That change alone is sufficient, IMO.
 

Recent & Upcoming Releases

Remove ads

Top