Walking Paradox
First Post
I had so much fun reading responses to my last thread about RPG stupidity that I thought I would turn it around. 
What were your most brilliant moments ever experienced as either a player or as a GM in an RPG, either accomplished by yourself or witnessed first-hand? Here are mine:
Player: A PC in one of my games was an alcoholic who had a penchent for fast-draw artistry with a pair of pistols. Some NPC thugs confronted the PCs and to show they meant business, one of the, grabbed the aforementioned drunk PC's hand, put a pistol to the bottom of his hip flask, and fired a shot through it; emptying its contents onto the ground.
The player made a sad frown, pantomimed the act of getting the very last drops out of the flask, and tossing it to the NPC thug who shot it.
I pantomimed the act of catching the shot flask.
The player then grinned and pantomimed the act of drawing both guns and firing several shots into the offending NPC at point blank range.
Yes, there were die rolls to resolve this, but the results were what you'd expect...
GM: I was in a group that had rotating players and GMs (basically, "run anything, it's your turn this weekend"). I discovered that one of the players who was going to be in this scenario was an incurable rules lawyer; I don't mean the kind who offers helpful reminders, but rather someone who questions the GM's judgment at every turn, and who even questions the logic of the plot or of how the NPCs are being roleplayed.
In the name of inclusiveness, I had to let him into the group, however, I altered the scenario. First I had him captured by a nemesis that, as per the original plans of the scenario, the PCs had not been aware of; thus splitting the party up on purpose. The subsequent play of the scenario alternated between the main body of PCs in "let's find and rescue our buddy" mode and the other PC's "zOMG I'm being interrogated and tortured by vile people!!!" mode. (His PC was created to have, for all intents and purposes, a diametrically-opposed worldview from his captors; what would have been called a "different alignment" in some RPGs.)
The scenario ended in a very intense, very carefully coordinated raid by the main body of PCs that happened right when the separated PC managed to effect his escape. It almost resulted in a few "own goals" by the PCs but that had humor value.
Nobody realized the scenario had been doctored to make the rules lawyer incapable of interfering with the flow of the game. He was too focused on figuring out how to escape and stay alive to worry about that.

What were your most brilliant moments ever experienced as either a player or as a GM in an RPG, either accomplished by yourself or witnessed first-hand? Here are mine:
Player: A PC in one of my games was an alcoholic who had a penchent for fast-draw artistry with a pair of pistols. Some NPC thugs confronted the PCs and to show they meant business, one of the, grabbed the aforementioned drunk PC's hand, put a pistol to the bottom of his hip flask, and fired a shot through it; emptying its contents onto the ground.
The player made a sad frown, pantomimed the act of getting the very last drops out of the flask, and tossing it to the NPC thug who shot it.
I pantomimed the act of catching the shot flask.
The player then grinned and pantomimed the act of drawing both guns and firing several shots into the offending NPC at point blank range.
Yes, there were die rolls to resolve this, but the results were what you'd expect...
GM: I was in a group that had rotating players and GMs (basically, "run anything, it's your turn this weekend"). I discovered that one of the players who was going to be in this scenario was an incurable rules lawyer; I don't mean the kind who offers helpful reminders, but rather someone who questions the GM's judgment at every turn, and who even questions the logic of the plot or of how the NPCs are being roleplayed.
In the name of inclusiveness, I had to let him into the group, however, I altered the scenario. First I had him captured by a nemesis that, as per the original plans of the scenario, the PCs had not been aware of; thus splitting the party up on purpose. The subsequent play of the scenario alternated between the main body of PCs in "let's find and rescue our buddy" mode and the other PC's "zOMG I'm being interrogated and tortured by vile people!!!" mode. (His PC was created to have, for all intents and purposes, a diametrically-opposed worldview from his captors; what would have been called a "different alignment" in some RPGs.)
The scenario ended in a very intense, very carefully coordinated raid by the main body of PCs that happened right when the separated PC managed to effect his escape. It almost resulted in a few "own goals" by the PCs but that had humor value.
Nobody realized the scenario had been doctored to make the rules lawyer incapable of interfering with the flow of the game. He was too focused on figuring out how to escape and stay alive to worry about that.