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<blockquote data-quote="Iron Sky" data-source="post: 5600493" data-attributes="member: 60965"><p>There's probably been dozens of these in the nearly 20 years I've been gaming (makes me feel old!) but off the top of my head:</p><p></p><p><strong>DM</strong>: One of the L4W PbP adventures I ran on these boards is probably the best adventure I've ever run. At one point close to the end of the adventure, the party was fleeing some undead-filled woods with one PC already dead and another turned into a zombie that they were dragging with them in hopes of somehow saving him. The last fight had, at one point, all but 2 of the 7 PCs down dying or dead (or undead and attacking their companions) during which they burned almost every daily and consumable they had. Several PCs had no healing surges left.</p><p></p><p>One of the players spotted a golden light in the wilderness and, having no other hope of survival, they headed towards it - but the dead were closing too fast. They reached a choke-point on the cliff trail they were following and the choice was made: the Battlemind would stay behind to hold the pass while the rest of the party fled.</p><p></p><p>He held the waves of undead for round after round and was right at the brink of going down, having been pushed back from the pass and surrounded when the rest of the party succeeded at their skill challenge to reach a rocky grotto that held the last fragments of an otherwise-forgotten goddess's domain.</p><p></p><p>She told them they had a chance to save their friend, but one of them would have to sacrifice their own life. Everyone stepped forward, giving her pause. With everyone offering, she thought of another way; each person could give whatever they had to save him - daily powers, action points, their few remaining healing surges, the last of their potions, a couple players even threw in their weapons!</p><p></p><p>Each one had its own effect, healing, blessing, buffing, granting extra attacks to the Battlemind. Those who gave their weapons manifested as conjurations at his side and helped him dispatch the strongest of the dead while another player's daily power shone threw him and drove the rest of the undead away.</p><p></p><p>The Battlemind staggered back to the party and the goddess, impressed by their sacrifices, gave them all boons based on their sacrifices and a few appropriate magical items (raising the axe one had sacrificed from +1 to +2 for example). It was awesome.</p><p></p><p><strong>DM</strong>: Another time, back in the 2e AD&D days, there was the infamous "Bugbear Fortress" fight. The group had found a bugbear fortress from which raiders were attacking travelers on the road on which they were traveling. After infiltration failed, they assaulted the main gate, fought a mass of bugbears across the courtyard and to the keep gate only to have it slam closed.</p><p></p><p>It opened a minute later, there was a massive exchange of ranged attacks and spells, then everyone charged into melee. Near the end of the fight only 6 of 9 PCs were still on their feet against the bugbear chieftain and a dozen grunts. The chieftain drew a potion and was about to drink it when the cleric threw a ball of fire at it... and found out it was a potion of firebreath.</p><p></p><p>When the fire cleared, only 3 PCs were left against the chieftain. The fighter rushed up, injured the chieftain, and was dropped. The ranger followed suit, leaving just the cleric and the chieftain. Everyone stood around the table as they fought back and forth for five rounds until, when the cleric was at 3 hp, he managed to hit the chieftain for <em>exactly</em> the number of hp the bugbear had left.</p><p></p><p>That session is still talked about today, almost 15 years later.</p><p></p><p><strong>Player</strong>: We were playing a Star Wars game and I was playing the character I had been making for years whenever we did a pick-up game of Star Wars; Gage Kale, a gambler/gunfighter that was an odd mix of Captain Jack Sparrow, Bruce Willis in Last Man Standing, and Jason Bourne.</p><p></p><p>At one point, he was captured by bounty hunters after getting a bounty on his head (I don't remember what that one was for, he almost always had bounties from someone or another) and they were flying through Coruscant towards an area that had dissolved into a urban-warfare-level crime zone.</p><p></p><p>So confident were the bad guys that they hadn't even taken his guns or even patted him down, though his compartment in the car was sealed off. What they didn't expect was him pulling the pins on a dozen micro grenades, dropping them under the back seat, and jumping out of the air car at about a thousand feet... with no particular plan beyond that point.</p><p></p><p>The fall destroyed the four grapnel launchers he happened to be carrying and his trusty repulsor-hammock and landed him in the middle of a gang shootout, but he survived.</p><p></p><p>He was a ton of fun - I purposely did impulsive things just so I could try to figure out how to get out of them (unlike my usual gaming mentality). Other things he did:</p><p></p><p>*Wager all his money and possessions on a single roll of the dice - "I'll give you everything I own against 5000 credits unless I roll a 6" - and rolled a 6.</p><p>*Rescue, serve, and eventually betray a Sith Lord.</p><p>*Toss two hand grenades into the middle room he was in since he didn't figure he was going to survive anyway.</p><p>*Casually gun down a gang of 20 guys on his own in a gunfight only to panic and try to flee when one the last enemy's gun jammed, he drew a knife, and charged into melee.</p><p>*Break and tell all instantly at the merest hint of torture just before the rest of the characters rescued him.</p><p>*Wager another player's star ship on a Sabbac hand.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5600493, member: 60965"] There's probably been dozens of these in the nearly 20 years I've been gaming (makes me feel old!) but off the top of my head: [B]DM[/B]: One of the L4W PbP adventures I ran on these boards is probably the best adventure I've ever run. At one point close to the end of the adventure, the party was fleeing some undead-filled woods with one PC already dead and another turned into a zombie that they were dragging with them in hopes of somehow saving him. The last fight had, at one point, all but 2 of the 7 PCs down dying or dead (or undead and attacking their companions) during which they burned almost every daily and consumable they had. Several PCs had no healing surges left. One of the players spotted a golden light in the wilderness and, having no other hope of survival, they headed towards it - but the dead were closing too fast. They reached a choke-point on the cliff trail they were following and the choice was made: the Battlemind would stay behind to hold the pass while the rest of the party fled. He held the waves of undead for round after round and was right at the brink of going down, having been pushed back from the pass and surrounded when the rest of the party succeeded at their skill challenge to reach a rocky grotto that held the last fragments of an otherwise-forgotten goddess's domain. She told them they had a chance to save their friend, but one of them would have to sacrifice their own life. Everyone stepped forward, giving her pause. With everyone offering, she thought of another way; each person could give whatever they had to save him - daily powers, action points, their few remaining healing surges, the last of their potions, a couple players even threw in their weapons! Each one had its own effect, healing, blessing, buffing, granting extra attacks to the Battlemind. Those who gave their weapons manifested as conjurations at his side and helped him dispatch the strongest of the dead while another player's daily power shone threw him and drove the rest of the undead away. The Battlemind staggered back to the party and the goddess, impressed by their sacrifices, gave them all boons based on their sacrifices and a few appropriate magical items (raising the axe one had sacrificed from +1 to +2 for example). It was awesome. [B]DM[/B]: Another time, back in the 2e AD&D days, there was the infamous "Bugbear Fortress" fight. The group had found a bugbear fortress from which raiders were attacking travelers on the road on which they were traveling. After infiltration failed, they assaulted the main gate, fought a mass of bugbears across the courtyard and to the keep gate only to have it slam closed. It opened a minute later, there was a massive exchange of ranged attacks and spells, then everyone charged into melee. Near the end of the fight only 6 of 9 PCs were still on their feet against the bugbear chieftain and a dozen grunts. The chieftain drew a potion and was about to drink it when the cleric threw a ball of fire at it... and found out it was a potion of firebreath. When the fire cleared, only 3 PCs were left against the chieftain. The fighter rushed up, injured the chieftain, and was dropped. The ranger followed suit, leaving just the cleric and the chieftain. Everyone stood around the table as they fought back and forth for five rounds until, when the cleric was at 3 hp, he managed to hit the chieftain for [I]exactly[/I] the number of hp the bugbear had left. That session is still talked about today, almost 15 years later. [B]Player[/B]: We were playing a Star Wars game and I was playing the character I had been making for years whenever we did a pick-up game of Star Wars; Gage Kale, a gambler/gunfighter that was an odd mix of Captain Jack Sparrow, Bruce Willis in Last Man Standing, and Jason Bourne. At one point, he was captured by bounty hunters after getting a bounty on his head (I don't remember what that one was for, he almost always had bounties from someone or another) and they were flying through Coruscant towards an area that had dissolved into a urban-warfare-level crime zone. So confident were the bad guys that they hadn't even taken his guns or even patted him down, though his compartment in the car was sealed off. What they didn't expect was him pulling the pins on a dozen micro grenades, dropping them under the back seat, and jumping out of the air car at about a thousand feet... with no particular plan beyond that point. The fall destroyed the four grapnel launchers he happened to be carrying and his trusty repulsor-hammock and landed him in the middle of a gang shootout, but he survived. He was a ton of fun - I purposely did impulsive things just so I could try to figure out how to get out of them (unlike my usual gaming mentality). Other things he did: *Wager all his money and possessions on a single roll of the dice - "I'll give you everything I own against 5000 credits unless I roll a 6" - and rolled a 6. *Rescue, serve, and eventually betray a Sith Lord. *Toss two hand grenades into the middle room he was in since he didn't figure he was going to survive anyway. *Casually gun down a gang of 20 guys on his own in a gunfight only to panic and try to flee when one the last enemy's gun jammed, he drew a knife, and charged into melee. *Break and tell all instantly at the merest hint of torture just before the rest of the characters rescued him. *Wager another player's star ship on a Sabbac hand. [/QUOTE]
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