Green Ronin's Trojan War Setting

ptolemy18

First Post
So I'm trying to run an Ancient Greek-themed D&D3.5 campaign and I picked up Green Ronin's Trojan War setting. I really liked how their AMAZING Testament setting worked, in terms of the Piety rules (replacing alignment) and the simple mass combat rules and the general feel. However, after closely reading Trojan War and comparing it to Testament, some things are bugging me. I'm going to get really into the nitty-gritty here, so if you haven't read it (as I imagine most people haven't), please forgive me for pointing out flaws in a three-year-old (2004) product.

* I know it's a third-party setting, so this sort of thing happens, but the new classes aren't very well-balanced compared to existing ones -- the Magician is notably weaker than the Wizard or Sorcerer and the Dedicated Warrior sucks compared to the Barbarian or Paladin.
* In the Priest class, which actually is fairly good in some ways, priests cast spells by "making a caster level check against DC 20 + spell level". So a 1st level priest has a 1 in 20 chance of casting a 1st level spell? I can vaguely see that this might not be a typo, but am I missing something? :/
* There is a 1st level spell called "Adjust" That "instantly resizes a piece of unattended clothing or armor to fit you perfectly."
* There is a 3rd level divine spell called "Bounty" which allows the caster to "sense the direction of a supply of nourishing food and beverage within range of the spell." I should mention that Create Food and Water is STILL on the Trojan War modified spell list. A 3rd level spell which Creates Food and Water. Easily removed, but kind of an oversight. Don't you think.
* The rules for armor are ridiculously complicated (breaking armor down into its component parts -- sounds nice, doesn't work well in practice) and the differences between the different types of armor are nonsensically trivial. For 10 gp you can buy either a linen *or* canvas cuirass (breastplate) -- which are both COMPLETELY IDENTICAL except that one weights 5 lbs. and one weighs 8 lbs! :/ Oh, and the armor costs are absurdly low considering the setting; about 220 gp for a full suit of ancient greek bronze armor (+9 AC), whereas in "Testament", which is supposed to be essentially the same technology level, a bronze breastplate (+5 AC) costs 2,000 gp. I can see no option but to totally ditch all the insane, unbalanced Trojan War armor rules and try to mock it up using the Testament armor rules.
* I actually kind of like the Trojan War Piety system, where you must perform specific deeds to increase your Piety, rather than letting it slowly accumulate week by week, as in the Testament setting. However, let's look at what deeds give you Piety, shall we? "Offering thighmeat to a god before a meal" gives you 2 points of Piety. "Sacrificing a hecatomb to a god" gives you 4 points of Piety. What's a hecatomb? A hecatomb is ONE HUNDRED CATTLE. So offering the thighmeat of ONE cow gives you half as much piety as A MASS SACRIFICE OF ONE HUNDRED COWS. Basically I have to completely go through this chart and redo all the values for it to make any sense whatsoever.
* The rules for "Divine Boons" (p.142) ask you to roll on the "Divine Mood" chart, which has NO FUNCTION other than to provide a straightforward bonus or penalty to your NEXT roll on the "Boon Request Result" chart. Basically an extra roll for absolutely no reason.
* In the "Divine Displeasure" rules (p.143-144), it says that if you go on a quest, your Divine Displeasure total is reduced by half. Then it offhandedly mentions that it's possible to get your Divine Displeasure total to zero. Uh -- how are you supposed to get your Divine Displeasure back to zero when the only mechanic for "reducing" it is to divide it in half? :/ So now I have to house-rule this too?
* While I'm at it, this is really a matter of opinion and this is something I can instantly house-rule, but the mechanic of having a flat -2 penalty on everything for Divine Displeasure is much less fun to roleplay, either from a DM or player's perspective, than the penalty system in Testament, where players instead receive cumulative Curses of the DM's choice from a big ol' juicy curse list.

What the heck, Green Ronin. What the heck, Aaron Rosenberg. There are some good things in this book, but... I guess what I'm saying is, I want to be able to play your frickin' supplement with minimal elbow grease, so please, TELL ME I'm missing some appendix page full of rules errata. :/

For that matter, I wonder how many threads you could fill pointing out unbalanced things and rules irregularities and lack of proofreading in third-party D&D supplements. But hey... I complain because I love. (Maybe.)
 
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While you disecting this, why not write a review and post it here? That way the info won't get lost when the thread gets older.

Pinotage
 

Yeah, I think a review would be in order. I ordered Trojan War last week -- based on my own love for Testament. Unfortunately, I think the TW was one of many d20 supplements that never seemed to gather much attention. Maybe the great Green Ronin sell-off will generate new interest.
 

Hey there, thanks for the feedback. There has been a chunk of errata, but it's likely buried in the GR forums. I answer specific issues here for your convenience.

* I know it's a third-party setting, so this sort of thing happens, but the new classes aren't very well-balanced compared to existing ones -- the Magician is notably weaker than the Wizard or Sorcerer and the Dedicated Warrior sucks compared to the Barbarian or Paladin.

I'm not sure how to address these concerns since there's no specific complaint, however 3.5 was fairly young when this book came out.

I think the magician is better than the sorcerer, and while that may not be much for some, balanced against the core, it works.

The dedicated warrior starts slow considering divine strength lasts just one round, but I think the dedicated warrior normalizes as it gains levels. Of course, this doesn't help the 1st level character. I'd advise replacing the durations with either A) the benefits last for the duration of the encounter or B) the benefits last 2 rounds + 1 round/2 levels.

* In the Priest class, which actually is fairly good in some ways, priests cast spells by "making a caster level check against DC 20 + spell level". So a 1st level priest has a 1 in 20 chance of casting a 1st level spell? I can vaguely see that this might not be a typo, but am I missing something? :/

This is in error. The DC is 10 + (1 + [spell level*2])

* There is a 3rd level divine spell called "Bounty" which allows the caster to "sense the direction of a supply of nourishing food and beverage within range of the spell." I should mention that Create Food and Water is STILL on the Trojan War modified spell list. A 3rd level spell which Creates Food and Water. Easily removed, but kind of an oversight. Don't you think.
Indeed. This spell should be 1st level.

* The rules for armor are ridiculously complicated (breaking armor down into its component parts -- sounds nice, doesn't work well in practice) and the differences between the different types of armor are nonsensically trivial. For 10 gp you can buy either a linen *or* canvas cuirass (breastplate) -- which are both COMPLETELY IDENTICAL except that one weights 5 lbs. and one weighs 8 lbs! :/ Oh, and the armor costs are absurdly low considering the setting; about 220 gp for a full suit of ancient greek bronze armor (+9 AC), whereas in "Testament", which is supposed to be essentially the same technology level, a bronze breastplate (+5 AC) costs 2,000 gp. I can see no option but to totally ditch all the insane, unbalanced Trojan War armor rules and try to mock it up using the Testament armor rules.

Replace with the following text under the Layering heading:

Each entry refers to just a single layer of armor. You may add additional layers of material to enhance the armor's protective quality. When you layer armor or shields, follow these steps.
Step 1) Sum the gp price of each layer.
Step 2) Sum the armor/shield bonuses of all layer components.
Step 3) If the component has a penalty listed under the Max Dex Bonus column, subtract the listed value from +6 for the primary layer, and half the listed value for each additional layer to a minimum of +0 Max Dex Bonus (see example following).
Step 4) Sum the Armor Check Penalty for all layers (if any)
Step 5) Sum the weight for all layers.

For example, I'm building a three layer cuirass consisting of bronze, tin, and leather.

Step 1) A layer of bronze costs 150 gp, a layer of tin costs 100 gp, and a layer of leather costs 20 gp. (150+100+20=270 gp).
Step 2) A layer of bronze confers a +3 bonus, a layer of tin confers a +2 bonus, and a layer of leather confers a +2 bonus. (+3+2+2=+7)
Step 3) A layer of bronze modifies Max Dex by -3, a layer of tin modifies Max Dex by -1 (1/2 of -3), and a layer of leather modifies Max Dex by -1 (1/2 of -3) (-3-1-1=-5, resulting in a Max Dex of +1)
Step 4) Bronze layer -1, tin layer -1, leather layer -1 = -3
Step 5)15+15+10 = 40 lb.

* The rules for "Divine Boons" (p.142) ask you to roll on the "Divine Mood" chart, which has NO FUNCTION other than to provide a straightforward bonus or penalty to your NEXT roll on the "Boon Request Result" chart. Basically an extra roll for absolutely no reason.

The divine mood table is there to determine the mood of the deity when you ask the boon, to reflect the deity's fickle nature. The result of the Divine Mood applies (along with the severity) to your boon request. Granted this does add an extra roll for determining how the good responds to your request and if this offends your sensibilities, you can easily ditch the table.

* In the "Divine Displeasure" rules (p.143-144), it says that if you go on a quest, your Divine Displeasure total is reduced by half. Then it offhandedly mentions that it's possible to get your Divine Displeasure total to zero. Uh -- how are you supposed to get your Divine Displeasure back to zero when the only mechanic for "reducing" it is to divide it in half? :/ So now I have to house-rule this too?

Successfully completing a quest reduces your Divine Displeasure by half, but you can still aquire piety through normal means (see pages 91-94) which would negate negative piety as normal.

Sorry you were disappointed by this book, but I hope this helps at least a little.
 
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Thanks for the reply to my unreasonably grouchy email. I appreciate it, and I do love Green Ronin's products -- I own "The Medieval Player's Handbook", "Hamunaptra," "Skull & Bones", "Eternal Rome", "Trojan War", "Testament" and a bunch of other stuff. And despite my complaints I am still playing with "Trojan War". So, keep on releasing good books!
 

I have not yet read Trojan war, as i have a huge backlog. However, if you want an ancient greek campaign, you may also want to check S&S "Relics and rituals : olympus" as well as mongoose's "OGL's Ancients" for different takes.
 


Stereofm said:
I have not yet read Trojan war, as i have a huge backlog. However, if you want an ancient greek campaign, you may also want to check S&S "Relics and rituals : olympus" as well as mongoose's "OGL's Ancients"
as well as 'The New Argonauts' by Sean K. Reynolds. That's still a freebie, AFAIK.
 

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