Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Waynan" data-source="post: 7233838" data-attributes="member: 6876299"><p>Tam-Tam, not finding any treasure(s) lying about, sidles his way back to the group around the portals.</p><p></p><p>Hearing the last of what was being said, he realizes that this could be useful information --- at the right price. Not that he wanted to betray his friends. He heard about sealing the place off to keep such power hidden; but, the wheeler-dealer in him couldn't resist the opportunity to make some serious coin.</p><p></p><p>Tam-Tam knows he could remember the location of the cave itself; but, instead of looking for treasure, he should have continued to listen to the details of the portals from the beginning. He knew they were important, but he hadn't really listened to where they possibly led. He didn't even recall the surmises on who may have created these things.</p><p></p><p>(Tam-Tam rolls an 8 on Intelligence check for Information Gathering and Recall)</p><p></p><p>He realizes that maybe he missed an opportunity here; but, Tam-Tam doesn't regret it much. The thought of going behind his new friends' backs to turn a profit, unsettled him --- something he was not used to feeling. </p><p></p><p>Though adept as a thief, Tam-Tam realizes that he never really had the callous disregard for others that nearly all thieves have. Sure, he'd pull a trick as a file (pickpocket) now and again, but he'd choose targets who were avaricious and mean-hearted individuals of wealth, most frequently land-holders who rented lands or shops at exorbitant rates to nefariously bankrupt their "clients". These he had no remorse in "bankrupting" in his own way.</p><p></p><p>Tam-Tam shakes himself from his thoughts as he hears Sylvar mention something of going through a portal hand-in-hand as a group.</p><p></p><p>But, didn't someone mention something about chain lightning traps or some such thing?</p><p></p><p>Hmm --- was this something in his purview? A trap he could disarm --- magical or not?</p><p></p><p>He just had to ask.</p><p></p><p><span style="color: #800080">"Excuse me,"</span> Tam-Tam chimes in, <span style="color: #800080">"concerning the traps on these portals, is it something I might be able to disarm? Or can it only be done by magical means?"</span></p><p><span style="color: #800080"></span></p><p></p><p>[gm] Yes, you can possibly disarm this trap. You can make a Disable Device check (d20 + total DD skill rating); the DC for the check is 31. If you fail, you will set off the trap. Consider your attempt very carefully, because there's no "do over" here; Chain Lightning is a DEADLY spell, of EXTREME potency.</p><p></p><p>RULE REFERENCE:</p><p><a href="https://sites.google.com/site/selectedresources/home/IMG_3456.PNG?attredirects=0" target="_blank">https://sites.google.com/site/selectedresources/home/IMG_3456.PNG?attredirects=0</a></p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Waynan, post: 7233838, member: 6876299"] Tam-Tam, not finding any treasure(s) lying about, sidles his way back to the group around the portals. Hearing the last of what was being said, he realizes that this could be useful information --- at the right price. Not that he wanted to betray his friends. He heard about sealing the place off to keep such power hidden; but, the wheeler-dealer in him couldn't resist the opportunity to make some serious coin. Tam-Tam knows he could remember the location of the cave itself; but, instead of looking for treasure, he should have continued to listen to the details of the portals from the beginning. He knew they were important, but he hadn't really listened to where they possibly led. He didn't even recall the surmises on who may have created these things. (Tam-Tam rolls an 8 on Intelligence check for Information Gathering and Recall) He realizes that maybe he missed an opportunity here; but, Tam-Tam doesn't regret it much. The thought of going behind his new friends' backs to turn a profit, unsettled him --- something he was not used to feeling. Though adept as a thief, Tam-Tam realizes that he never really had the callous disregard for others that nearly all thieves have. Sure, he'd pull a trick as a file (pickpocket) now and again, but he'd choose targets who were avaricious and mean-hearted individuals of wealth, most frequently land-holders who rented lands or shops at exorbitant rates to nefariously bankrupt their "clients". These he had no remorse in "bankrupting" in his own way. Tam-Tam shakes himself from his thoughts as he hears Sylvar mention something of going through a portal hand-in-hand as a group. But, didn't someone mention something about chain lightning traps or some such thing? Hmm --- was this something in his purview? A trap he could disarm --- magical or not? He just had to ask. [COLOR=#800080]"Excuse me,"[/COLOR] Tam-Tam chimes in, [COLOR=#800080]"concerning the traps on these portals, is it something I might be able to disarm? Or can it only be done by magical means?" [/COLOR] [gm] Yes, you can possibly disarm this trap. You can make a Disable Device check (d20 + total DD skill rating); the DC for the check is 31. If you fail, you will set off the trap. Consider your attempt very carefully, because there's no "do over" here; Chain Lightning is a DEADLY spell, of EXTREME potency. RULE REFERENCE: [URL]https://sites.google.com/site/selectedresources/home/IMG_3456.PNG?attredirects=0[/URL] [/gm] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
GREYHAWK CY963 GOLDEN ERA CAMPAIGN: HEROES OF DYVERS: CHAPTER 4
Top