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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2423638" data-attributes="member: 12332"><p>Hrm. Would "both" add too many pages? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I've had experience with the BC system for a while, and I'll say: It's okay once you know what you're doing and are very familiar with the spell you'll be using AND have the variance charts printed out ... but initially it's very difficult to figure out what you're doing, and each time you work with a spell it takes a long time to figure out what to do with it.</p><p></p><p>This, it seems to me, leads to people using one or two spell effects almost universally. You get to "build your own spell" but after that it largely stays just that, a spell. Because of prep time, even I was guilty of that, as most of my casters suspiciously used the exact same spell effects ... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I'd like to see the SYSTEM detailed, the ins and outs and how to do the "infinite flexibility" thing ... but I'd also like some way to just grab some good, solid, pre-determined spell effects of differing power and scope without breaking out a calculator. Whether that involves laying out spells with some adjustable variables, or laying out the spell and the system and then in another chapter, say, listing a spell along with a few common builds of it ...</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2423638, member: 12332"] Hrm. Would "both" add too many pages? :) I've had experience with the BC system for a while, and I'll say: It's okay once you know what you're doing and are very familiar with the spell you'll be using AND have the variance charts printed out ... but initially it's very difficult to figure out what you're doing, and each time you work with a spell it takes a long time to figure out what to do with it. This, it seems to me, leads to people using one or two spell effects almost universally. You get to "build your own spell" but after that it largely stays just that, a spell. Because of prep time, even I was guilty of that, as most of my casters suspiciously used the exact same spell effects ... :) I'd like to see the SYSTEM detailed, the ins and outs and how to do the "infinite flexibility" thing ... but I'd also like some way to just grab some good, solid, pre-determined spell effects of differing power and scope without breaking out a calculator. Whether that involves laying out spells with some adjustable variables, or laying out the spell and the system and then in another chapter, say, listing a spell along with a few common builds of it ... --fje [/QUOTE]
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