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<blockquote data-quote="Wulf Ratbane" data-source="post: 2423762" data-attributes="member: 94"><p>I could certainly just move all the tables into the appendices-- it would certainly address the issues of fitting illustrations in amongst the tables-- I simply don't have to have illustrations in the appendices. </p><p></p><p>In effect, this would make this section look an awful lot like the spell design appendix of <em>Heroes of High Favor: Elves</em>. From a design standpoint, I'm essentially updating <em>Elves</em> to 3.5.</p><p></p><p>One of the first things I did was to set out, up front, those things that <em>would not change</em> throughout any of the spell mechanics presented in the "Grimoire." <span style="font-size: 9px">(Agreed completely with the "it fits, but it's overdone..." opinion on that....)</span> Spell level and caster level are two inviolable concepts-- again, this is to preserve d20 compatibility.</p><p></p><p>In the skill based system, you start by determining the base spell level/spell effect, then adding effects (and DC). You could just as easily take any existing spell and convert its spell level over to a flat DC to work it right into the same mechanic.</p><p></p><p>At the moment what I am leaning towards is a spell book with a consistent format that runs sorta like this:</p><p></p><p>Minor [Spellname]: The 0-level effect, if any</p><p>Lesser [Spellname]: The 1/2/3-level effect</p><p>[Spellname]: The 4/5/6-level effect</p><p>Greater [Spellname]: 7/8/9-level effect</p><p></p><p>I'll mention first, the big disadvantage to this approach: It's boring. (It reminds me too much of Rolemaster spell names-- which is probably not a coincidence since it's a Monte Cook inspired nomenclature.)</p><p></p><p>The clear advantage to such a boring approach is its consistency. I can create a single descriptive [Spellname] and I can, with one spell description, plus a diminished and heightened version of each, give you a full 10 levels of effects. By memorizing just the basic effect, you'll have a pretty good idea of what the spell does by its name alone:</p><p></p><p>Minor Detect Creature, Lesser Energy Ray, Summon Monster, Greater Protection from Energy</p><p></p><p>It's also attractive because not all spell effects have a full 10 levels of effects, which would keep me from having to create a spell effect table for those few very restricted spells. Some spells just do what they do and they don't have broad applicability or scalability-- so rather than ignore these spell effects in my tables, I'd be able to include them in the larger spellbook; they just wouldn't likely have minor, lesser, greater spell versions along with heightened or diminished effects.</p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 2423762, member: 94"] I could certainly just move all the tables into the appendices-- it would certainly address the issues of fitting illustrations in amongst the tables-- I simply don't have to have illustrations in the appendices. In effect, this would make this section look an awful lot like the spell design appendix of [i]Heroes of High Favor: Elves[/i]. From a design standpoint, I'm essentially updating [i]Elves[/i] to 3.5. One of the first things I did was to set out, up front, those things that [i]would not change[/i] throughout any of the spell mechanics presented in the "Grimoire." [size=1](Agreed completely with the "it fits, but it's overdone..." opinion on that....)[/size] Spell level and caster level are two inviolable concepts-- again, this is to preserve d20 compatibility. In the skill based system, you start by determining the base spell level/spell effect, then adding effects (and DC). You could just as easily take any existing spell and convert its spell level over to a flat DC to work it right into the same mechanic. At the moment what I am leaning towards is a spell book with a consistent format that runs sorta like this: Minor [Spellname]: The 0-level effect, if any Lesser [Spellname]: The 1/2/3-level effect [Spellname]: The 4/5/6-level effect Greater [Spellname]: 7/8/9-level effect I'll mention first, the big disadvantage to this approach: It's boring. (It reminds me too much of Rolemaster spell names-- which is probably not a coincidence since it's a Monte Cook inspired nomenclature.) The clear advantage to such a boring approach is its consistency. I can create a single descriptive [Spellname] and I can, with one spell description, plus a diminished and heightened version of each, give you a full 10 levels of effects. By memorizing just the basic effect, you'll have a pretty good idea of what the spell does by its name alone: Minor Detect Creature, Lesser Energy Ray, Summon Monster, Greater Protection from Energy It's also attractive because not all spell effects have a full 10 levels of effects, which would keep me from having to create a spell effect table for those few very restricted spells. Some spells just do what they do and they don't have broad applicability or scalability-- so rather than ignore these spell effects in my tables, I'd be able to include them in the larger spellbook; they just wouldn't likely have minor, lesser, greater spell versions along with heightened or diminished effects. Comments? [/QUOTE]
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