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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2424249" data-attributes="member: 12332"><p>I'd be a big fan of tossing the tables and whatnot into an appendix. I feel, personally, that a system where I can do just about ANYTHING, and have rules and charts and all the rest to make it happen, is very important. Important for the GM, but more important for the characters. My BCCS wizard player LOVED the system ... but we all sometimes hated the book-keeping. It was nice to twink out the perfect on-the-fly "we need 10' burst at 50' for 4d4 Nonlethal damage ..." but it would have been nice to have a Lesser Hammer Of Air or something that could be referenced quickly and easily. </p><p></p><p>As a GM I'll go ahead and say I want a variety of pre-determined effects, but I want those effects to function within a logical and reproducible system whose rules and inner workings are available and laid out in an understandable way. For the GM, the D&D spell system works wonderfully ... Fireball is Fireball is Fireball. You have a fireball, it does X every time, you look up "Fireball" in the book and there it is. It's not very flexible for the player ... if he wants a Fireball that deals damage in d4s instead of d6 or is only 15' across, he can't do it. </p><p></p><p>THAT is what I'm looking for in a magic system. My cake and the ability to get under the frosting and play in it too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2424249, member: 12332"] I'd be a big fan of tossing the tables and whatnot into an appendix. I feel, personally, that a system where I can do just about ANYTHING, and have rules and charts and all the rest to make it happen, is very important. Important for the GM, but more important for the characters. My BCCS wizard player LOVED the system ... but we all sometimes hated the book-keeping. It was nice to twink out the perfect on-the-fly "we need 10' burst at 50' for 4d4 Nonlethal damage ..." but it would have been nice to have a Lesser Hammer Of Air or something that could be referenced quickly and easily. As a GM I'll go ahead and say I want a variety of pre-determined effects, but I want those effects to function within a logical and reproducible system whose rules and inner workings are available and laid out in an understandable way. For the GM, the D&D spell system works wonderfully ... Fireball is Fireball is Fireball. You have a fireball, it does X every time, you look up "Fireball" in the book and there it is. It's not very flexible for the player ... if he wants a Fireball that deals damage in d4s instead of d6 or is only 15' across, he can't do it. THAT is what I'm looking for in a magic system. My cake and the ability to get under the frosting and play in it too. :) --fje [/QUOTE]
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