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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2424886" data-attributes="member: 2810"><p>Crafty bastard. I'll not be able to resist picking up the PDF the moment it hits the 'street'. And I'll end up getting a hardcopy since I really prefer that for long stuff and things that will get passed around the table. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I'm really torn between participating in this discussion and sticking my fingers in my ears making 'naaa-naaa' noises so I don't hear any spoilers.</p><p></p><p>(One failed Will save later....)</p><p></p><p>I would agree with the seeming consensus that 'spellbooks' with formula/charts/tables in the back for those who wish to tinker is probably the most user-friendly. </p><p></p><p>Here's what I'm hoping to see: (Feel free to ignore me. Just because I have no willpower is no reason to encourage me.)</p><p></p><p>Expansion of the existing GT magic system to further codify the various options. By this I mean an official version of the various things that have been discussed here -- the subtle and not-so-subtle effects of changing the burn die, for instance. </p><p></p><p>'Rules packs' of pre-determined options that can be used off the shelf to create a desired genre. For example, a modernish Psi toolset with pre-determined burn die, spell lists, etc.</p><p></p><p>New and creative uses of action points specifically for use with magic. No more will APs be spent just to make the caster check!</p><p></p><p>New feats and talents specifically geared towards spellcasting. Metamagic (while a nice addition going from 2e to 3e) is boring. </p><p></p><p>Ok, this all might be hypocritical. Or at least ironic, wishing for more magic in a game I like specifically because it is low magic....</p><p></p><p>As far as Minor/Lesser/Greater getting boring, there's no reason you can't have wild names for them. Hmmm....wonder if anyone has done a 'Vancian' name generator?</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2424886, member: 2810"] Crafty bastard. I'll not be able to resist picking up the PDF the moment it hits the 'street'. And I'll end up getting a hardcopy since I really prefer that for long stuff and things that will get passed around the table. :p I'm really torn between participating in this discussion and sticking my fingers in my ears making 'naaa-naaa' noises so I don't hear any spoilers. (One failed Will save later....) I would agree with the seeming consensus that 'spellbooks' with formula/charts/tables in the back for those who wish to tinker is probably the most user-friendly. Here's what I'm hoping to see: (Feel free to ignore me. Just because I have no willpower is no reason to encourage me.) Expansion of the existing GT magic system to further codify the various options. By this I mean an official version of the various things that have been discussed here -- the subtle and not-so-subtle effects of changing the burn die, for instance. 'Rules packs' of pre-determined options that can be used off the shelf to create a desired genre. For example, a modernish Psi toolset with pre-determined burn die, spell lists, etc. New and creative uses of action points specifically for use with magic. No more will APs be spent just to make the caster check! New feats and talents specifically geared towards spellcasting. Metamagic (while a nice addition going from 2e to 3e) is boring. Ok, this all might be hypocritical. Or at least ironic, wishing for more magic in a game I like specifically because it is low magic.... As far as Minor/Lesser/Greater getting boring, there's no reason you can't have wild names for them. Hmmm....wonder if anyone has done a 'Vancian' name generator? [/QUOTE]
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