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Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!
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<blockquote data-quote="Rodrigo Istalindir" data-source="post: 1893674" data-attributes="member: 2810"><p>I meant 'tactically minded' as in 'not interested in being a leader of troops' as opposed to tactical, battle-mat type combat. If there are other things I could work in for them to do, it's no big deal. The way starship combat is done in Traveller allows everyone to contribute in some way (or at least feel like they are). Those with sensor skills can add 'to hit' bonuses by making a skill check, for example. I'll just have to figure out a way so that the couple of players that aren't experienced with unit tactics and usually don't play combat oriented characters could still feel like they are contributing in a significant way. I could also be mis-interpreting how significant a role the mass combat plays, too, in which case, never mind <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The energy weapons make take a little thought, too. It's more of a flavor thing than anything else, so if I can come up with another way to accomplish the same thing, we're good to go. I haven't read the weapon sheet -- I was trying to avoid reading too much prior to buying it. (And that tells you how much I like GT that I'm going to buy SoC sight-unseen.)</p><p></p><p>Part of my problem is that just reading the title and blurb lo those many months ago got me thinking, and in between then and now I'd kinda tinkered with my own Barsoom/Callisto/Gor type setting and had hoped to just wrap it around SoC. I'd been thinking 'fish out of water' characters rather than hardened adventurers, and I'll have to adjust.</p><p></p><p>Definitely looking forward to starting after New Years, in any event.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 1893674, member: 2810"] I meant 'tactically minded' as in 'not interested in being a leader of troops' as opposed to tactical, battle-mat type combat. If there are other things I could work in for them to do, it's no big deal. The way starship combat is done in Traveller allows everyone to contribute in some way (or at least feel like they are). Those with sensor skills can add 'to hit' bonuses by making a skill check, for example. I'll just have to figure out a way so that the couple of players that aren't experienced with unit tactics and usually don't play combat oriented characters could still feel like they are contributing in a significant way. I could also be mis-interpreting how significant a role the mass combat plays, too, in which case, never mind :) The energy weapons make take a little thought, too. It's more of a flavor thing than anything else, so if I can come up with another way to accomplish the same thing, we're good to go. I haven't read the weapon sheet -- I was trying to avoid reading too much prior to buying it. (And that tells you how much I like GT that I'm going to buy SoC sight-unseen.) Part of my problem is that just reading the title and blurb lo those many months ago got me thinking, and in between then and now I'd kinda tinkered with my own Barsoom/Callisto/Gor type setting and had hoped to just wrap it around SoC. I'd been thinking 'fish out of water' characters rather than hardened adventurers, and I'll have to adjust. Definitely looking forward to starting after New Years, in any event. [/QUOTE]
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