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Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!
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<blockquote data-quote="Wulf Ratbane" data-source="post: 1945408" data-attributes="member: 94"><p>Yep. I hope lots of folks find broad applicability for the adventure.</p><p></p><p>I haven't looked at the BC mass combat rules in any great detail, but you might find them more to your liking for Book Four than the mass combat rules provided.</p><p></p><p></p><p></p><p>Valley.</p><p></p><p></p><p></p><p>Oops. (Don't show John Cooper.)</p><p></p><p></p><p></p><p>Joe, you're going to find as you go through there are a lot of places where the GM is expected to wing it. Our goal was to provide the things the GM is going to need and not sweat the small stuff that most experienced GMs will play fast and loose. I hope that doesn't get you down on the product.</p><p></p><p>There is a very rough sketch of the valley area in Book One you may use as a reference point. If you're playing a more "cinematic" game, I doubt you'll need much more detail than that.</p><p></p><p></p><p></p><p>I look forward to your questions!</p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 1945408, member: 94"] Yep. I hope lots of folks find broad applicability for the adventure. I haven't looked at the BC mass combat rules in any great detail, but you might find them more to your liking for Book Four than the mass combat rules provided. Valley. Oops. (Don't show John Cooper.) Joe, you're going to find as you go through there are a lot of places where the GM is expected to wing it. Our goal was to provide the things the GM is going to need and not sweat the small stuff that most experienced GMs will play fast and loose. I hope that doesn't get you down on the product. There is a very rough sketch of the valley area in Book One you may use as a reference point. If you're playing a more "cinematic" game, I doubt you'll need much more detail than that. I look forward to your questions! Wulf [/QUOTE]
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Grim Tales: SLAVELORDS of CYDONIA - Advance Copy: Taking Q&A!
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