5 wounds before death seems like a lot, and the no movement after 1 wound seems like it's going to punish melee classes the most but spellcasters are still going to be mostly fine.
I would drop it down to 3 wounds before death and only have the no move rule come in at the 2nd wound level (Or level 3 if sticking to 5 wounds). But I would also make it so a crit isn't an automatic wound, I'd probably go with Con save with DC equal to the damage, this way a crit from a big bad is probably a wound, but swarms of minions with pack tactics aren't going to easily take down high level PCs.
I would drop it down to 3 wounds before death and only have the no move rule come in at the 2nd wound level (Or level 3 if sticking to 5 wounds). But I would also make it so a crit isn't an automatic wound, I'd probably go with Con save with DC equal to the damage, this way a crit from a big bad is probably a wound, but swarms of minions with pack tactics aren't going to easily take down high level PCs.








