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Grognard's First Take On 4e
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<blockquote data-quote="Kzach" data-source="post: 4237977" data-attributes="member: 56189"><p>This is a good thing.</p><p></p><p>It's not meant to feel like 3.x. It's meant to address the issues that many people had with 3.x and present a simpler system for DM's and players to open up the market to new entrants. Simpler also equals more fun for those people who can wrap their minds around abstraction.</p><p></p><p></p><p></p><p>This is a matter of opinion.</p><p></p><p>I always felt the Dungeon method of presenting adventures was confusing and haphazard for most of its life. Erik and Chris did a great job of trying to make the 3.x rules a lot easier to game with but the inherent complexity left me scrambling for pages throughout a game.</p><p></p><p>Though I've only perused a copy, I can already see that KotS will be far, far, far easier for me to run than other adventures in 3.x. Return to the Temple of Elemental Evil, for instance, was a nightmare of page-flipping and confusing details which I'm still recovering from.</p><p></p><p>It must also be said that this adventure is meant to be simple and straightforward as it is acting as an entry point for new players as well as those simply new to the system. I think it accomplishes this quite well.</p><p></p><p></p><p></p><p>And this is a bad thing?</p></blockquote><p></p>
[QUOTE="Kzach, post: 4237977, member: 56189"] This is a good thing. It's not meant to feel like 3.x. It's meant to address the issues that many people had with 3.x and present a simpler system for DM's and players to open up the market to new entrants. Simpler also equals more fun for those people who can wrap their minds around abstraction. This is a matter of opinion. I always felt the Dungeon method of presenting adventures was confusing and haphazard for most of its life. Erik and Chris did a great job of trying to make the 3.x rules a lot easier to game with but the inherent complexity left me scrambling for pages throughout a game. Though I've only perused a copy, I can already see that KotS will be far, far, far easier for me to run than other adventures in 3.x. Return to the Temple of Elemental Evil, for instance, was a nightmare of page-flipping and confusing details which I'm still recovering from. It must also be said that this adventure is meant to be simple and straightforward as it is acting as an entry point for new players as well as those simply new to the system. I think it accomplishes this quite well. And this is a bad thing? [/QUOTE]
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Grognard's First Take On 4e
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