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Grognard's First Take On 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4237989" data-attributes="member: 710"><p>I have the same experience with new rules system. You'll have to sink it in to "grog" them. But once you understood the basics, its becoming easier.</p><p></p><p>4E is not 3E, that much is clear, and I think that was the goal. (I don't see much similarity between AD&D and 3E, either, but I am not an AD&D player)</p><p></p><p></p><p>For usability purposes, yes, it is easier. You quickly understand what a monster does. Artillery Monsters fight from distance, Skirmishers are mobile, Lurker strike from hiding. </p><p>This information is a lot more helpful then just knowing that a monster is an outsider with the fire subtype (which is also useful information, but often, it's more fluff). </p><p>The stat-block is designed to give all information needed to run the monster. Knowing how to place it and deciding its tactics are an important part, and the role descriptor helps a lot here.</p><p></p><p></p><p>Hmm. Hopefully I can see that myself this evening... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>I am not sure that vowing to not ever run 4E can really count as "open-minded". Still, you got the book and tried it... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>[off-topic]</p><p>But such a "vow" to not do something reminds me of myself as a child. </p><p>"No, I don't want to try the salad! I will hate it!" "At least try it!" "Grr." *puts tiny amount of food in mouth* "See, don't like it!" "Okay, at least you tried." (And this would happen regardless how much I'd might like the new taste. I couldn't just go back and say "You know, I was wrong). Ah, well, that was me as a child... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>[/off-topic]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4237989, member: 710"] I have the same experience with new rules system. You'll have to sink it in to "grog" them. But once you understood the basics, its becoming easier. 4E is not 3E, that much is clear, and I think that was the goal. (I don't see much similarity between AD&D and 3E, either, but I am not an AD&D player) For usability purposes, yes, it is easier. You quickly understand what a monster does. Artillery Monsters fight from distance, Skirmishers are mobile, Lurker strike from hiding. This information is a lot more helpful then just knowing that a monster is an outsider with the fire subtype (which is also useful information, but often, it's more fluff). The stat-block is designed to give all information needed to run the monster. Knowing how to place it and deciding its tactics are an important part, and the role descriptor helps a lot here. Hmm. Hopefully I can see that myself this evening... ;) I am not sure that vowing to not ever run 4E can really count as "open-minded". Still, you got the book and tried it... ;) [off-topic] But such a "vow" to not do something reminds me of myself as a child. "No, I don't want to try the salad! I will hate it!" "At least try it!" "Grr." *puts tiny amount of food in mouth* "See, don't like it!" "Okay, at least you tried." (And this would happen regardless how much I'd might like the new taste. I couldn't just go back and say "You know, I was wrong). Ah, well, that was me as a child... ;) [/off-topic] [/QUOTE]
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