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Guardians of the Green and other eco-nuts.
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<blockquote data-quote="Imp" data-source="post: 3679025" data-attributes="member: 40094"><p>Yeah, given the balance of power in older-era settings, it usually makes more sense to have druids and the like currying the vast power of the wilderness for boons, rather than striving to protect it against overwhelming industrial forces that... aren't <em>there</em>.</p><p></p><p>I'd probably have Guardians-of-the-Green type groups guarding particular mystically-endowed locations (or animals) within the game rather than just fuzzy wuzzy nature in itself. A stag that will sire a great nature spirit according to prophecies (that will then be indebted to the druids, that being the hope anyway) – that kind of thing.</p><p></p><p>(Actually – well, I haven't read Complete Champion, but I'd be more inclined to have a few <em>awakened</em> animals out there with druid levels and the guardian prestige classes. Those who get the best help are those who help themselves...)</p></blockquote><p></p>
[QUOTE="Imp, post: 3679025, member: 40094"] Yeah, given the balance of power in older-era settings, it usually makes more sense to have druids and the like currying the vast power of the wilderness for boons, rather than striving to protect it against overwhelming industrial forces that... aren't [i]there[/i]. I'd probably have Guardians-of-the-Green type groups guarding particular mystically-endowed locations (or animals) within the game rather than just fuzzy wuzzy nature in itself. A stag that will sire a great nature spirit according to prophecies (that will then be indebted to the druids, that being the hope anyway) – that kind of thing. (Actually – well, I haven't read Complete Champion, but I'd be more inclined to have a few [i]awakened[/i] animals out there with druid levels and the guardian prestige classes. Those who get the best help are those who help themselves...) [/QUOTE]
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