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Half Race Appreciation Society: Half Elf most popular race choice in BG3
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<blockquote data-quote="Yaarel" data-source="post: 9111942" data-attributes="member: 58172"><p>Strictly speaking, each profession forms its own "culture". Also, it is normal to talk about a "systemic culture" in a sector, such as professional sports or pharmaceuticals or academia.</p><p></p><p>That said.</p><p></p><p>Backgrounds can be anything. The town guard background for one town can be quite different from the town guard background for an other town. Each town can be culturally distinctive.</p><p></p><p>The best way to handle an ethnic culture is to think of it as an assemblage of prominent backgrounds. Where each background is like a card, the wider culture is the deck of cards. New backgrounds can gain prominence in a culture, while old backgrounds become obsolete. So a culture continues to adapt and evolve.</p><p></p><p>Example. Lolth Priestess can be a background that is prominent among most Lolth "Udo" communities. In Menzoberranzan this background starts out as a seminary student at the Arach-Tinilith Academy. At higher levels, it becomes a House Matron and a member of the government council. Additionally: "Fungus Farmer", "Spider Herder", "Drow Poisoner" (specializing in producing sleep poison and inflicting it via the handbow), Cavern Architect, Lightbearer (keeping the Underdark city magically luminous), Sorcere Academic, Melee-Magthere Academic, Bregan D'aerthe Outcast, Bazaar Merchant, etcetera. Lolth cultists have a slave trade, but perhaps it is better to avoid player characters normalizing slavery via any backgrounds for it.</p><p></p><p>Elsewhere there are other Drow cultures, including "Aeven" under icy glaciers, where "Drow Tailor" magically fashions clothing. And so on.</p><p></p><p>Each culture and subculture can comprise an assemblage of various backgrounds.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9111942, member: 58172"] Strictly speaking, each profession forms its own "culture". Also, it is normal to talk about a "systemic culture" in a sector, such as professional sports or pharmaceuticals or academia. That said. Backgrounds can be anything. The town guard background for one town can be quite different from the town guard background for an other town. Each town can be culturally distinctive. The best way to handle an ethnic culture is to think of it as an assemblage of prominent backgrounds. Where each background is like a card, the wider culture is the deck of cards. New backgrounds can gain prominence in a culture, while old backgrounds become obsolete. So a culture continues to adapt and evolve. Example. Lolth Priestess can be a background that is prominent among most Lolth "Udo" communities. In Menzoberranzan this background starts out as a seminary student at the Arach-Tinilith Academy. At higher levels, it becomes a House Matron and a member of the government council. Additionally: "Fungus Farmer", "Spider Herder", "Drow Poisoner" (specializing in producing sleep poison and inflicting it via the handbow), Cavern Architect, Lightbearer (keeping the Underdark city magically luminous), Sorcere Academic, Melee-Magthere Academic, Bregan D'aerthe Outcast, Bazaar Merchant, etcetera. Lolth cultists have a slave trade, but perhaps it is better to avoid player characters normalizing slavery via any backgrounds for it. Elsewhere there are other Drow cultures, including "Aeven" under icy glaciers, where "Drow Tailor" magically fashions clothing. And so on. Each culture and subculture can comprise an assemblage of various backgrounds. [/QUOTE]
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Half Race Appreciation Society: Half Elf most popular race choice in BG3
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