Emirikol said:
As a DM, I think sometimes we get confused on the difference between what the players want and what we provide. If the players want to run L&L "Loot & Levels" and you want to run D&D, you're not reading your players very well (and will be very lonely).
If it's LOOT & LEVELS that players want, shouldn't a DM give that to them? If they want a hamburger and you keep giving them pea soup, eventually your game will be considered "sucky." You're going to eat your pea soup and like it!
Thoughts?
jh
P.S. I run a low-magic, low-items CONAN game and I have trouble finding players who are interested after they find out they can't play Uber-Elf-with-Stormbringer..so I changed my advertisement and some of my house rules..guess what? Finding players became a lot easier..whether or not they'll still bite is the question.
P.S.S. The reason why I started this post is because of a couple of recent games that I ran regarding Living Greyhawk (I took a hiatus after I burned myself out on the County of Urnst Triad and had to put up with this very thing). Just like L.C. before it, too many LG players have become very much about burning through an adventure as fast as possible to get loot and levels.
Maybe, but there's a the rarity of folks willing to roleplay a situation as opposed to rolling dice to speed things along.
That, and although the DM is responsible for providing a good time, it isn't improper for the DM to want the same in return. I get to play the NPC's of the world. That is my reward for making a worth while campaign world; I have the means to interact with it as well.
During combat, I like to out-think the players (or at least make the players think on their feet), pretending I'm the enemy out to get them. NPC's stop being targets and become opponents. I'm not out top kill my players, and have implimented house rules to prevent it, but it's still fun on my part. The players seem to enjoy it as well; the actual risk involved makes the treasure that much more valuable. Players also tend to be a lot more innovative in that situation.
My players still run when they see a shocker lizard, which are now the parties hated enemy (if you say 'Meep!' eveyone cringes, and you get dice thrown at you).
Our gnome still has the record for most kills in a round and in the most unlikely of ways. The GNOME!!
During non-combat interaction, I enforce playing your part (not that it needs much enforcement). Don't just roll for info, go out and find it. If you want a contact, go out and make one. They get to and a bit of personality to their characters (we now have a trollkin addicted to coffee), and I get to roleplay the npc's for my own bit of fun.