The Shaman
First Post
Could my experience of kitting out a high-Dex, lightly-armored, two-weapon wielding fighter for whom mobility on the battleground was paramount to his fighting style suggests that perhaps there was a way of using the combat and ability rules to create something other than a meatshield even in 1e? That his advantages and tactics in combat had nothing to do with his background and everything to do with how the character was statted, armed and armored, and actually played on the tabletop?Henry said:I can understand where he's coming from: In 1E, a fighter had lots of hit points, maybe a weapon specialization or three, and that was it. Eveything else was in the background, and a DM had to work with you to give mechanical life to anything outside of the default combat rules that you wanted to do.
That was the difference between simply closing with an opponent and charging at them.Henry said:(Remember in 1E when you wanted to close with someone, you couldn't both close and attack at the same time without them getting a free swing on you? Not very conducive to Three-mustakeers-style acrobatic antics.)
Ever wonder why there were so many polearms in the equipment tables? Because reach weapons REALLY MATTERED in 1e! The guy with the biggest pole...arm...in 1e got the first attack at the end of the charge.
I would be foolish to suggest that the range of options available in 1e is comparable to 3e - I demur at the suggestion that the options in 1e were as severely limited as many gamers seem to recall, however. Characters and monsters standing and trading blows round after round had no place in our games, and two fighters of the same level could be very different from one another in more than just 'background.'Henry said:In 3E, you have the ton o' hit points, and now you have the feats to give you that edge that required the DM to accomodate. Now, you take Dodge, mobility and spring attack, and avoid that free swing altogether! Plus, the dodge and mobility make you HARDER to hit while doing your shtick, on top of that!
Since we rotated dungeon master duties among four of the seven members of our regular gaming group, I'll take that as a collective compliment.Henry said:It all comes back to the whole discussion we once had months ago, about DM-player trust issues over the years of the development of the hobby. A DM that gives you a mechanical means to put your "cool character" to life causes you to NOT NEED the extra rules. However, your group was blessed with at least one good DM, I'm guessing; not all DM's allowed it back then, myself included.