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Has D&D become less about the adventure?
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<blockquote data-quote="Seeten" data-source="post: 2904120" data-attributes="member: 27186"><p>1e was terrible for character generation. You had a guy with random hp, and random attributes, who had no skills, who couldnt swim, or jump, or climb without the DM's express permission. It didnt matter if you were a pirate for 40 years, you couldnt sail a ship, or use a compass to figure out north. Not unless the DM expressly said you could, because there were NO SKILLS.</p><p></p><p>No character had the ability to fight any better than any other, nor any differently, save by using a different WEAPON. There was no swashbuckling, save by using a cutlass and begging to be allowed special dispensation to perform acts of derring-do, because jumping on chandeliers, and bluffing were NOT skills and couldnt be done without DM say-so.</p><p></p><p>Therefore, 1e characters were a bunch of numbers that meant virtually nothing, and a big backstory any DM could say NO to at any time, for any reason, like, for example, he didnt like swashbuckling, and thought it wasnt realistic. I played 1e for years, and no amount of nostalgic silliness can tell me that characters were more interesting back then. </p><p></p><p>I brought characters to a new game? Everything disallowed. Sorry, you're Bob the fighter with a longsword here. We dont use houserules so you can jump on tables or disarm people.</p><p></p><p>I am happy for people whose DM's allowed their imagination free reign and mechanically changed and houseruled the game for your interesting concept, but not everyone's DM's were so "cool". The game itself didnt allow for any of that.</p></blockquote><p></p>
[QUOTE="Seeten, post: 2904120, member: 27186"] 1e was terrible for character generation. You had a guy with random hp, and random attributes, who had no skills, who couldnt swim, or jump, or climb without the DM's express permission. It didnt matter if you were a pirate for 40 years, you couldnt sail a ship, or use a compass to figure out north. Not unless the DM expressly said you could, because there were NO SKILLS. No character had the ability to fight any better than any other, nor any differently, save by using a different WEAPON. There was no swashbuckling, save by using a cutlass and begging to be allowed special dispensation to perform acts of derring-do, because jumping on chandeliers, and bluffing were NOT skills and couldnt be done without DM say-so. Therefore, 1e characters were a bunch of numbers that meant virtually nothing, and a big backstory any DM could say NO to at any time, for any reason, like, for example, he didnt like swashbuckling, and thought it wasnt realistic. I played 1e for years, and no amount of nostalgic silliness can tell me that characters were more interesting back then. I brought characters to a new game? Everything disallowed. Sorry, you're Bob the fighter with a longsword here. We dont use houserules so you can jump on tables or disarm people. I am happy for people whose DM's allowed their imagination free reign and mechanically changed and houseruled the game for your interesting concept, but not everyone's DM's were so "cool". The game itself didnt allow for any of that. [/QUOTE]
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Has D&D become less about the adventure?
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