D&D General Hasbro Cancels Dungeons & Dragons Game From ‘Star Wars’ Veteran

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Someone needs to teach wotc/hasbro the value of following through.
Actually, there's much more risk to following through. The average in video game development is not following through. The earlier stages of development are relatively cheap and before you balloon a them with dozens of developments (increasing your burn rate to hundred of thousands a month) you better be real sure, and if not, you kill it.

I can't speak for their specific case, but them following through with bad games has been a worse move and not following through on projects they're not confident in.

Now, we've had echos that they're difficult to work with, so they might be causing their own difficulties. But that's another story.
 

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Games get cancelled at this stage all the time, unfortunately the cost of creating AAA games has skyrocketed which doesn't help. At least it wasn't yet another game that was released half finished only to be shut down soon afterwards. Meanwhile I'm still looking forward to Solasta II.
It's not how many games they've cancelled, it's how few and how few classic games they've had since Hasbro woke up and decided to start screwing the goose that was laying their golden eggs. If you think us D&D fans have enough reasons to hate them for their arrogant thumbfisted incompetence, buy yourself a few shares of Hasbro stock and try re-reading their press releases with fresh set of eyes.

Or ask an older AD&D fan what it was like to drink from the firehose with SSI and Black Isle.
 



Actually, there's much more risk to following through. The average in video game development is not following through. The earlier stages of development are relatively cheap and before you balloon a them with dozens of developments (increasing your burn rate to hundred of thousands a month) you better be real sure, and if not, you kill it.

I can't speak for their specific case, but them following through with bad games has been a worse move and not following through on projects they're not confident in.

Now, we've had echos that they're difficult to work with, so they might be causing their own difficulties. But that's another story.
They need to take more risks.
 

Actually, there's much more risk to following through. The average in video game development is not following through. The earlier stages of development are relatively cheap and before you balloon a them with dozens of developments (increasing your burn rate to hundred of thousands a month) you better be real sure, and if not, you kill it.

I can't speak for their specific case, but them following through with bad games has been a worse move and not following through on projects they're not confident in.

Now, we've had echos that they're difficult to work with, so they might be causing their own difficulties. But that's another story.
According to at least one article they enjoyed working with WOTC.
 

According to at least one article they enjoyed working with WOTC.
Yeah I remember them saying working with the wotc DnD folk was nice- the negative part people might be remembering was that after release when they got together again, almost all the DnD folk they had worked with had been let go.
Which is kind of ironic, because that's the kind of employee churn you see in the video game industry.
 

Yeah I remember them saying working with the wotc DnD folk was nice- the negative part people might be remembering was that after release when they got together again, almost all the folk they had worked with had been let go.
Which is kind of ironic, because that's the kind of churn you see in the video game industry.

The quote I was referring to was from Kotaku

"The Giant Skull founder and game director told Bloomberg that he enjoyed working with Wizards of the Coast and parent company Hasbro. He also confirmed that Giant Skull is talking to Hasbro and other companies about possible new publishing deals, adding: “Things are good at Giant Skull.”"

It was a concept fairly early in development. There are literally thousands of game that got to this point or further that were never completed. It's just the nature of the business - better to stop development at this than release a game like Concord that cost over $250 million over 8 years of development that was shut down two weeks after release. The old gold box games were good back in the day but ... I don't know. I think too many video games shoot for AAA 100+ hours with multiple replay options. BG 3 was a good game but it's the exception.
 


They need to take more risks.
They don't need to. Nothing bad will happen if they don't. Only the best projects rise to the top. And in the end, neither you nor me have enough insights on the state of these projects to agree or disagree on what their future should have been.
 

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