TheAlkaizer
Game Designer 🇨🇦
Actually, there's much more risk to following through. The average in video game development is not following through. The earlier stages of development are relatively cheap and before you balloon a them with dozens of developments (increasing your burn rate to hundred of thousands a month) you better be real sure, and if not, you kill it.Someone needs to teach wotc/hasbro the value of following through.
I can't speak for their specific case, but them following through with bad games has been a worse move and not following through on projects they're not confident in.
Now, we've had echos that they're difficult to work with, so they might be causing their own difficulties. But that's another story.








