D&D General Hasbro Cancels Dungeons & Dragons Game From ‘Star Wars’ Veteran

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This is not lukewarm stance towards corporate behavior. I haven't touched a product of WotC since before the pandemic and I've been very vocal about them being a naughty word company in my eyes.

But critiquing a company for canceling games projects, which are insanely pricy and risky endeavors, without having any insider information as to how the project was moving, how good it was, how motivated the team was, etc, is not a good approach.

They've released some bad games with some of their studios, one which I have insider information on, and it was a bad show. It should have been cancelled.
Read my post before replying.

I didnt criticize them for this game specifically, i criticised them for a trend. i was quite clear on that.

And the fact some games get made that "shouldnt" has absolutely no impact on the point. Acting like it does is like if i argued that a specific restaurant has a bad habit of serving food that has sat for too long, and you replied that *well actually one time i got served food thst was undercooked." As if that countered the point. It very obviously does not.
 

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I didnt criticize them for this game specifically, i criticised them for a trend. i was quite clear on that.
I know.

But critiquing a company for canceling games projects
From the post you quoted.

Acting like it does is like if i argued that a specific restaurant has a bad habit of serving food that has sat for too long, and you replied that *well actually one time i got served food thst was undercooked."
I don't see how this could be analogous to our disagreement. It doesn't relate at all to the topic at hand.

If you really want to take the food in the restaurant analogy: it'd be as if you criticized a restaurant for developing dishes and not bringing them to the menu. I argue that maybe they didn't make it to the menu for a good reason. Neither of us can know for sure, because we don't have all the details, but I'd holding my criticism as they did bring some really bad dishes to the menu and might want make sure it's good next time.

But the main reason why I'm giving benefit out of the doubt is not even just because of quality, but also the mind boggling risk and potential losses that can come from a video games. Established development studios die because of one flop all the time.
 

I know.


From the post you quoted.


I don't see how this could be analogous to our disagreement. It doesn't relate at all to the topic at hand.

If you really want to take the food in the restaurant analogy: it'd be as if you criticized a restaurant for developing dishes and not bringing them to the menu. I argue that maybe they didn't make it to the menu for a good reason. Neither of us can know for sure, because we don't have all the details, but I'd holding my criticism as they did bring some really bad dishes to the menu and might want make sure it's good next time.

But the main reason why I'm giving benefit out of the doubt is not even just because of quality, but also the mind boggling risk and potential losses that can come from a video games. Established development studios die because of one flop all the time.
You don't seem to want anything like a genuine discussion with me.

Have a good one.
 

WotC won't commit to something that can't match the quality of BG3, or at least not tarnish the brand
Which is a good benchmark in theory but the quality was there because of the work put in and early access shaped a lot of it. Today Hasbro would have cancelled BG3 after a year in development.
 


It's for the best. Unless they can make a game that improves upon BG3 in some way, it probably wouldn't be well received.
 

It's for the best. Unless they can make a game that improves upon BG3 in some way, it probably wouldn't be well received.

I think it's an issue that every game is now being held to the standard of BG 3. That game was a unicorn and difficult if not impossible to replicate.

I don't need a game that has dozens of outcomes and "hidden" dialogs for every game I play. This escalation of expectations is why games take 5-10 years and hundreds of millions to make.

The old Gold Box games were fun and far more focused. Some branching is fine, it's not necessary for every game. I'd rather have more games even if they are more linear.
 

Article thread is here:

 

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