HBO's ROME Series: D&D campaign possible?

Emirikol

Adventurer
We just finished watching season 2 of HBO's ROME. Outstanding. Best show I've ever watched. Any thoughts on whether a D&D campaign could be made from such a series?

http://www.hbo.com/rome/

making-rome.jpg

jh
 

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Never seen it. Do have some ideas on how you can judge whether something would make a good RPG.

First, if you are just asking, 'Could you set a D&D game (loosely) in real world antiquity?", the answer is certainly "Yes." But that's a really broad question and it doesn't cover the case of 'Can I translate this story into an RPG'?

1) Is the story episodic? One of the problems you run into in some stories is that the only viable story in the campaign world is the one being told in the story. Don't assume that a setting driven story necessarily makes a good RPG. In particular, 'end of the world' story settings make difficult transitions because the writer probably told the one big end of the world story for that setting and all you are doing is trying (and failing) to recreate it. What you really want for an RPG is a collection of short stories, each with thier own twist (and perhaps even its own characters), that are loosely linked together by the framework of the setting. Then all you have to do is think up your own short stories that are in the mode of the original ones.

2) Is it character driven? If much of the attraction of the story is the interesting characters and how they relate to each other, then forget about it. You want at most characters that are iconic because of what they can do, not because of who they are. Slightly shallow characters are probably better than fully fleshed ones because then you know that the story will work with someone else in the role. You want story driven worlds. A character driven world puts alot of burden on your PCs to drive thier own story, and not every group is up to that. In any event, even if your PCs can handle a character driven story, it will be a completely different one than the one you are trying to capture. Beware 'soap opera' style stories where each scene generally involves 1 main character talking to 1 main character, then they part and 1 main character talks to another different main character, and so forth. PnP RPGs generally don't work with this intimate sort of framework.

3) Is it ensemble? If there is one central hero on stage almost all the time or worse yet, all the time, then forget about it. D&D is played in groups. Unless you can imagine the role of the hero replaced by a collection of heroes acting together, then you won't have a game. And in any event, if you can, it won't be the same sort of story. Beware the story about the one super cool hero. Some of them work as ensembles, and some of them don't.

My suspicion is that the Rome series is not episodic, its involves a single (in this case historical) story that you can't recreate when players have free will, and that it is told in a character driven way. So, my answer from complete ignorance is, "No, you couldn't."

But, you could set a story in ancient Rome involving a group doing deeds of daring.
 

Okay, I have seen Rome. It's a good show, isn't it?

However until you tell us what you want to emulate about it, we're all kind of in the dark, though I can take a guess:

You want the PCs to emulate the roles of Pullo and Vorenus, kind of haphazardly staggering through peripheral roles alongside the major figures of the age, teaching Octavian swordplay, stumbling upon Rome's treasury, bedding Cleopatra, and going up and down into the various levels of society. Which sounds like fun, whether it's a strictly classical campaign or sort of the classical/magical campaign that D&D is suited for, where Caesar's not just Caesar but a 20th-level cleric of Jupiter or something. I guess the main thing that seems like a stumbling block there is the Forgotten-Realms issue of possible DMPC's here, there, and everywhere, so coming up with rationales that keep PC in the prominent-peripheral roles that Pullo and Vorenus play on the show, without chafing the players, and without letting them run off with the whole Empire, would be the part you'd have to finesse.

If I'm at all on-base here.
 

I think the characters (more than two) would of course be like Vorenus and Pullo. I think they would fit well into a D&D type setting. "They have powerful gods on their side" as Cesar said :) Since they're wandering, but the empire is unfolding around them, it wouldn't be affected by "free will."

Wasn't there a ROME AD&D sourcebook? Was it any good?

Is it possible to get that "feel" in the game that those characters have in the series?
rome_lg_03.gif

jh
 



Emirikol said:
Is it possible to get that "feel" in the game that those characters have in the series?
rome_lg_03.gif

jh

With good players, sure, you can emulate just about any feel. One of the problems that you run into though is that the players have to be as stoked about the concept as you are. In this case, they have to be willing to go out and read a few hundred pages of social history about life in Rome (or at the very least, watch the series). If they don't, then they won't know the concepts that they need to be in character. Alot of really interesting campaigns die stillborn, because they depend on the characters knowing much more than the players do about the setting. This puts the game referee in a real trap. If he doesn't explain the setting, then the game will seem really arbitrary and random to the players. The players will do things in ignorance that the characters would never do, and then the DM will punish the players for his lack of communication. But on the other hand, if the DM does try to explain the setting, the first N sessions will be so didactic and so much like lectures that the players will be rightly bored and feel like mere observers.

Highly knowledgable, highly skilled, and highly mature players might can get you over that hump, but its a pretty big one. Rome would actually be easier to do than a homebrew, because at least the players have reference material to access outside the game session.
 



Arcanis from Paradigm Concepts is pretty Roman like (though with loads of high fantasy), although not as Roman as the other products mentioned above.

I loved Rome myself, and with the products above it's fairly easy to create a good campaign from the era.

Pinotage
 

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