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General Tabletop Discussion
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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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<blockquote data-quote="Balesir" data-source="post: 6291964" data-attributes="member: 27160"><p>Aside from the fact that I think the only thing D&D rules are a "representation" of any more is D&D, I'll grant the "fiction, film" bit. But "reality"??? Gimme a break...</p><p></p><p></p><p>That might be one interpretation of their function, but it's not the only one.</p><p></p><p></p><p>*Shrug* That's not my interpretation in the slightest, but if I was determined to hold a purely negative view of 4E I suppose I might be able to persuade myself that the evil overlords of WotC had hatched this plot in order to drive all creativity out of roleplayers. Luckily, my experience tells me that they failed.</p><p></p><p></p><p>Yeah, because the clerics transmit inspiration that is based on their deity, not on their own charm. You are not inspired by the words of the cleric - you are inspired by the word of the god. How is that not understandable?</p><p></p><p></p><p>Yes, 4E clerics do "magical healing". Check out the Daily power "Cure Light Wounds" - it gives back hit points <strong><em>as if you had spent a healing surge</em></strong>. In other words, you do not actually have to spend the surge, but you still get the healing. This is something that clerics get to a far greater degree than any other class (and Warlords, IIRC, don't get any at all).</p><p></p><p></p><p>Hit points have <strong><em>always</em></strong> been "non-health", because having "health" grow bigger as you go up levels gives many people problems with verisimilitude, apparently. Including Gary Gygax, which is why he described them as not-entirely-physical.</p><p></p><p></p><p>What about why all characters have a thing called a "class" or that adventurers come up with all this gold but inflation never happens or that magic users can apparently only remember "so many" spells at a time or that they inexplicably "forget" them once they cast them or that hordes of monsters live in an underground labyrinth with no visible food supply or that the "mayor" of the town is a 4th level commoner and yet power hungry adventurers haven't walked in and taken the place over or that dragons can only breathe three times a day for some inexplicable reason or that the merchant who your character could kill without raising a sweat refuses to sell a magic item he's holding for any price but insists you do a favour for him before he'll give it to you...</p><p></p><p>Did those inexplicably cause you no trouble at all?</p></blockquote><p></p>
[QUOTE="Balesir, post: 6291964, member: 27160"] Aside from the fact that I think the only thing D&D rules are a "representation" of any more is D&D, I'll grant the "fiction, film" bit. But "reality"??? Gimme a break... That might be one interpretation of their function, but it's not the only one. *Shrug* That's not my interpretation in the slightest, but if I was determined to hold a purely negative view of 4E I suppose I might be able to persuade myself that the evil overlords of WotC had hatched this plot in order to drive all creativity out of roleplayers. Luckily, my experience tells me that they failed. Yeah, because the clerics transmit inspiration that is based on their deity, not on their own charm. You are not inspired by the words of the cleric - you are inspired by the word of the god. How is that not understandable? Yes, 4E clerics do "magical healing". Check out the Daily power "Cure Light Wounds" - it gives back hit points [B][I]as if you had spent a healing surge[/I][/B]. In other words, you do not actually have to spend the surge, but you still get the healing. This is something that clerics get to a far greater degree than any other class (and Warlords, IIRC, don't get any at all). Hit points have [B][I]always[/I][/B] been "non-health", because having "health" grow bigger as you go up levels gives many people problems with verisimilitude, apparently. Including Gary Gygax, which is why he described them as not-entirely-physical. What about why all characters have a thing called a "class" or that adventurers come up with all this gold but inflation never happens or that magic users can apparently only remember "so many" spells at a time or that they inexplicably "forget" them once they cast them or that hordes of monsters live in an underground labyrinth with no visible food supply or that the "mayor" of the town is a 4th level commoner and yet power hungry adventurers haven't walked in and taken the place over or that dragons can only breathe three times a day for some inexplicable reason or that the merchant who your character could kill without raising a sweat refuses to sell a magic item he's holding for any price but insists you do a favour for him before he'll give it to you... Did those inexplicably cause you no trouble at all? [/QUOTE]
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Healing Surges, Hit Dice, Martial Healing, and Overnight recovery: Which ones do you like?
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