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Heartfire Knight ("God of fire! Burning higher!")
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<blockquote data-quote="Kisanji Arael" data-source="post: 3698213" data-attributes="member: 20056"><p>For the record, I compare any class or PrC with full BAB to the fighter first, as an example. The classes are almost always stronger than him, but by seeing how much stronger, I can gauge power. But here are my changes from the original, if I were doing it.</p><p></p><p>Flame spell: May not learn any new spells without the fire descriptor. May still use any old spells. (I don't know if this was how you intended it or not, but your description is screwy as all hell). All spells without the fire descriptor function at -2 caster level. Any water or ice spells may only be cast with the energy substitution (fire) feat.</p><p></p><p>Burning Indignation: Yes. Put this at first level. No need to kill yourself.</p><p></p><p>Cauterization: May also convert damage by immersing himself in nonmagical fire. Any given fire's limit is based on size. Small fire=1d6, med=2d6, large=3d6. Fire bigger than large give no additional effect.</p><p></p><p>Heated Dash: may, as a swift action, set any one object of medium size or smaller on fire if his movement passes within 5 feet of it (hay lofts, trees, etc).</p><p></p><p>Halt the burning Horde: this is fine.</p><p></p><p>Flame Brand: No. This will mean that he does massive extra damage with a weapon, and less without one. Move it up to 5th level, to the empty spot where your bonus to AC used to be.</p><p></p><p>Flare Jump: 10 feet/class level. If character possesses the spring attack feat, he may use any fire he jumps through to add to his spring attack distance.</p><p></p><p>7th level: Burning Whisper of the Crimson King</p><p>By sacrificing a spell of 3th level or higher, the character may create a controlled burst of fire around him. The character whispers a prayer to the Crimson King, who compels a shimmering heat wave to appear, centered around the hearthfire knight. This spell functions exactly as the fireball spell, except only the objects and enemies the hearthfire knight wishes to be affected are hit by the blast. Any metamagic feats, such as maximize spell or shape spell, which were attached to the spell when it was sacrificed, affect the burning whisper as well.</p><p></p><p>Right Hand: This is fine.</p><p></p><p><s>Aura of Courage</s> Unfearing Eyes of the Knight</p><p>By this level, the Heathfire Knight has burned more horrors than most men will see in a lifetime. He is unaffected by fear, similar to a paladin's aura of courage. However, unlike a paladin's aura of courage, the hearthfire knight does not automatically instill this in his allies. However, by blessing and sharing a bottle of Tennessee or Kentucky fire-whiskey (or whatever else exists in your world), he may share this heartiness with up to five of his companions. They also gain energy resistance 5 (fire). This protection begins when the bottle is finished, and lasts until they fall asleep that night to dream of beautiful women with flaming red hair.</p><p></p><p>And, though the details haven't quite worked themselves out in my head, I think that level 10 should grant two things, one being a powerful offensive move and the other... well, pretty much what you have there. All within 10 feet, eh? that sounds right. I'm picturing howling, tortured spirits of flame surrounding this character. Oh, and when he is in the crimson king form, he should have a +10 to his turning check for fire elementals. Still not sure about the duration, though.</p></blockquote><p></p>
[QUOTE="Kisanji Arael, post: 3698213, member: 20056"] For the record, I compare any class or PrC with full BAB to the fighter first, as an example. The classes are almost always stronger than him, but by seeing how much stronger, I can gauge power. But here are my changes from the original, if I were doing it. Flame spell: May not learn any new spells without the fire descriptor. May still use any old spells. (I don't know if this was how you intended it or not, but your description is screwy as all hell). All spells without the fire descriptor function at -2 caster level. Any water or ice spells may only be cast with the energy substitution (fire) feat. Burning Indignation: Yes. Put this at first level. No need to kill yourself. Cauterization: May also convert damage by immersing himself in nonmagical fire. Any given fire's limit is based on size. Small fire=1d6, med=2d6, large=3d6. Fire bigger than large give no additional effect. Heated Dash: may, as a swift action, set any one object of medium size or smaller on fire if his movement passes within 5 feet of it (hay lofts, trees, etc). Halt the burning Horde: this is fine. Flame Brand: No. This will mean that he does massive extra damage with a weapon, and less without one. Move it up to 5th level, to the empty spot where your bonus to AC used to be. Flare Jump: 10 feet/class level. If character possesses the spring attack feat, he may use any fire he jumps through to add to his spring attack distance. 7th level: Burning Whisper of the Crimson King By sacrificing a spell of 3th level or higher, the character may create a controlled burst of fire around him. The character whispers a prayer to the Crimson King, who compels a shimmering heat wave to appear, centered around the hearthfire knight. This spell functions exactly as the fireball spell, except only the objects and enemies the hearthfire knight wishes to be affected are hit by the blast. Any metamagic feats, such as maximize spell or shape spell, which were attached to the spell when it was sacrificed, affect the burning whisper as well. Right Hand: This is fine. [S]Aura of Courage[/S] Unfearing Eyes of the Knight By this level, the Heathfire Knight has burned more horrors than most men will see in a lifetime. He is unaffected by fear, similar to a paladin's aura of courage. However, unlike a paladin's aura of courage, the hearthfire knight does not automatically instill this in his allies. However, by blessing and sharing a bottle of Tennessee or Kentucky fire-whiskey (or whatever else exists in your world), he may share this heartiness with up to five of his companions. They also gain energy resistance 5 (fire). This protection begins when the bottle is finished, and lasts until they fall asleep that night to dream of beautiful women with flaming red hair. And, though the details haven't quite worked themselves out in my head, I think that level 10 should grant two things, one being a powerful offensive move and the other... well, pretty much what you have there. All within 10 feet, eh? that sounds right. I'm picturing howling, tortured spirits of flame surrounding this character. Oh, and when he is in the crimson king form, he should have a +10 to his turning check for fire elementals. Still not sure about the duration, though. [/QUOTE]
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