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help - 9 players
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<blockquote data-quote="Thornir Alekeg" data-source="post: 2430084" data-attributes="member: 15651"><p>I used to run a group of 8 players. Add more baddies. Adding higher CR creatures may challenge the party, but also increases the likelyhood of killing off the less combat optimal PCs. The biggest issue with this of course if that battles take <strong> forever. </strong> Be sure to implement some pretty strict rules about how much time players have to make decisions when their initiative comes up. On the other side, you as DM also have to be quick and organized. </p><p></p><p>I would not have survived without the use of my DMs familiar software. The combat board was the best for keeping track of initiative and spell durations when you have 8 PCs and a dozen foes. You don't need to put in every bit of information, and I didn't use the dice roller, I just used to to keep everything properly sequenced.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 2430084, member: 15651"] I used to run a group of 8 players. Add more baddies. Adding higher CR creatures may challenge the party, but also increases the likelyhood of killing off the less combat optimal PCs. The biggest issue with this of course if that battles take [b] forever. [/b] Be sure to implement some pretty strict rules about how much time players have to make decisions when their initiative comes up. On the other side, you as DM also have to be quick and organized. I would not have survived without the use of my DMs familiar software. The combat board was the best for keeping track of initiative and spell durations when you have 8 PCs and a dozen foes. You don't need to put in every bit of information, and I didn't use the dice roller, I just used to to keep everything properly sequenced. [/QUOTE]
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