Help me battle munchkism

FTracer

Explorer
It's now my turn to run our group thru a few modules and I got a problem with some of the characters stuff.
The 13th level OA monk has a ring of improved inivisiblty(or something), a 32 AC and tends to attack then cloak out. I TRIED to rule that's not possible but everyone says otherwise. I don't have the DM guide anymore but read it a few times. I'm I right or if I'm wrong? What can I do to overcome it?
Another character is a halfdragon elf/barbarian which has a LOW will save. Any good ideas to throw at him other than charm?
Had a problem with the thief rolling megadamage till I foundout she was couting threats as crits (not rolling to check) all the time.
Have a greedy, brodering evil cleric of neutral good. Am I right that if he goes over the limit into neutral evil than he can't get any spells till next level when he finds a new god? Other than silence spells any nasty ways to shutdown a cleric/socerror?
If you move more than 5ft you don't get all your attacks just one right? Need to take a full action action to use all three of them for a 13 level character?
 

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FTracer said:
It's now my turn to run our group thru a few modules and I got a problem with some of the characters stuff.
The 13th level OA monk has a ring of improved inivisiblty(or something), a 32 AC and tends to attack then cloak out. I TRIED to rule that's not possible but everyone says otherwise. I don't have the DM guide anymore but read it a few times. I'm I right or if I'm wrong? What can I do to overcome it?

You can take my advice. :)

A ring of improved invisibility is not an item listed in the DMG. It's a "new item" that your players have invented for the characters, probably using the new-item-pricing guidelines in the back of the DMG.

This is a common problem for newer DMs. The fact is, there's nothing in the rulebooks that automatically says PCs get to invent new items like this. Those guidelines are only in the DMG, and are intended fundamentally for DMs to price new items that the DM puts in their campaign. The cleanest solution is to just say that "new items" are not allowed, and that PCs must choose for those items actually described in the core rules.

More extensive commentary on this issue: www.superdan.net/dndfaq3.html
 
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Originally posted by FTracer It's now my turn to run our group thru a few modules and I got a problem with some of the characters stuff.


Welcome to the worst munchkins.

The 13th level OA monk has a ring of improved inivisiblty(or something), a 32 AC and tends to attack then cloak out. I TRIED to rule that's not possible but everyone says otherwise.

I assume he's hasted somehow and uses his haste action after perhaps a Spring Attack to become invisible? Well, at 13th level an enemy that can see invisible things shouldn't be too rare.

I don't have the DM guide anymore but read it a few times. I'm I right or if I'm wrong? What can I do to overcome it?

Let some enemies use glitterdust or fairy fire (1st level druid spell), that's a nice low level counter.

Another character is a halfdragon elf/barbarian which has a LOW will save. Any good ideas to throw at him other than charm?

Hold Person, Hold Person, Hold Person or Hold Person.

Had a problem with the thief rolling megadamage till I foundout she was couting threats as crits (not rolling to check) all the time.

Did she multiply the sneak attack damage too, eh?

Have a greedy, brodering evil cleric of neutral good. Am I right that if he goes over the limit into neutral evil than he can't get any spells till next level when he finds a new god? Other than silence spells any nasty ways to shutdown a cleric/soceror?

Put a fighter next to him, that'll kill him. Otherwise: He's prolly not too dangerous. Don't care for him and kill the others.

If you move more than 5ft you don't get all your attacks just one right? Need to take a full action action to use all three of them for a 13 level character?

Right. Be careful if they are hasted though.
 

Thanks guys. I really need is to look at or copy his character sheet to see what this ring of invisibility is. He claims he got this feat that does, one does that, etc. I know he isn't hasten but has this ungodly attack rating that rarely misses. Glitterdust and fairy fire...hehe....nice ;-)
Last time when I was a player, the half dragon cleaved thru my cleric after he got mind controled from an enemy spellcaster.
She was trying to use hide as a free invisibility...it's hiding in shadows not being Predator. Generally in combat one is aware of you. Now that you mention it, I better get a copy of her character sheet too. Her skills seem TOO damn high as well. Should figure out that damage too.
Major problem in the game is the fact the guy that usually DM's gives them free reign for alot of things. There's always a "magic shop" in town/village no matter the size. Always has anything in the books to buy at standard cost. Other problem I have is they do what they want. Rogue tends to murder someone if they cross her. She attempted to kill a 10yr kid last week for stealing gold from party...backstab kinna sucked for her when kid morphed into a demon that infected her with a bite. Needless tosay the party is ready to mow her down if she goes uber-evil.
Cleric beating down towns folk trying to get his money back from a thief that took his bag of holding and tossed stuff over his shoulder while running. Never gives money to the church, charges for healing.
Always willing to fight or kill local townsguard if they break the law(ain't gonna fly in d20 modern when SWAT takes em out with sniper rifles) or steal/kill what they want if someone doesn't offer to them cheaper than they think can get for.
Don't get me wrong we have fun and a great time, just tried of the munckinism of 3rd ed. I've been running the Kalamar campaign and have been super picky about what places have, 1 out of 4 towns MIGHT have a magic shop and usually do not have the items they want.
 

FTracer said:
Don't get me wrong we have fun and a great time, just tried of the munckinism of 3rd ed.

3rd edition isn't 'munchkin'. Players are (or can be). There's a difference. I say lay blame where blame is due.
 




I'm sorry, but this begs the question:

If you're a new DM, what are you doing running their 13th level characters they built under some other DM?

Oh yeah, and if you're gunna be the DM, get a DM's Guide!
 


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