Benjamin Olson
Hero
Well I've never allowed identification through short rest, unless they are attuning to the (possibly cursed) item. Even then I might make them roll. I've also never had players expecting to identify through rest. I suppose I might allow it in a campaign where nobody had reasonable access to identify, and there were no NPCs to help (why I'm running a campaign where the latter is true, I don't know). Probably makes sense in some one shots.
I'm not sure what is really gained by not letting the Identify spell work roughly rules as written though. People still have to learn or prepare the spell. At some point making them jump through extra hoops just adds extra book-keeping. As DM I've got enough on my plate without needing to remember that Grognar's new +2 greataxe also does radiant damage to the the undead but his player doesn't know this yet. By all means if it's some mighty and plot critical artifact and letting them identify it fully on the spot is going to reveal campaign secrets saying "there are aspects of this thing beyond the power of this spell to know" seems fair, but generally identification is not so compelling of an aspect of gameplay that I want to drag it out more.
And usually I just allow players to identify with an Arcana roll, though it has to be real good to fully identify a complicated and non-obvious item (figuring out a +1 weapon or a bag of holding shouldn't be hard), or else it has to fit the character's background to know what it is or something.
I'm not sure what is really gained by not letting the Identify spell work roughly rules as written though. People still have to learn or prepare the spell. At some point making them jump through extra hoops just adds extra book-keeping. As DM I've got enough on my plate without needing to remember that Grognar's new +2 greataxe also does radiant damage to the the undead but his player doesn't know this yet. By all means if it's some mighty and plot critical artifact and letting them identify it fully on the spot is going to reveal campaign secrets saying "there are aspects of this thing beyond the power of this spell to know" seems fair, but generally identification is not so compelling of an aspect of gameplay that I want to drag it out more.
And usually I just allow players to identify with an Arcana roll, though it has to be real good to fully identify a complicated and non-obvious item (figuring out a +1 weapon or a bag of holding shouldn't be hard), or else it has to fit the character's background to know what it is or something.






