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Help me convince my players to wear heavy armor.
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3062636" data-attributes="member: 20805"><p>Had a tought this morning on this topic.. would have posted it earlier but this is the first time I was able to get back online. I see Hawken included a similar thought.</p><p></p><p>The concept of armor working as protection against critical hits is a good theme... but reducing the multiplier or threat range is a bit drastic.</p><p></p><p>A passing thought was to grant a Fortification type effect of +5% for medium armors and +10% for heavy armors.. but that thought passed by pretty quickly. Not only does it mean an extra roll but its a very small chance....so ditch this idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p> The recent thought that wandered in is pretty simple:</p><p>The bonus to AC from the material armor and shields, not magical enhancements, is doubled against a critical confirmation roll.</p><p></p><p>While not a huge edge, the extra +8 to AC can definately be worth it. Quite literally this is something that could save your characters life. Its not too much of a change to the system and can be used fairly across the board.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3062636, member: 20805"] Had a tought this morning on this topic.. would have posted it earlier but this is the first time I was able to get back online. I see Hawken included a similar thought. The concept of armor working as protection against critical hits is a good theme... but reducing the multiplier or threat range is a bit drastic. A passing thought was to grant a Fortification type effect of +5% for medium armors and +10% for heavy armors.. but that thought passed by pretty quickly. Not only does it mean an extra roll but its a very small chance....so ditch this idea :) The recent thought that wandered in is pretty simple: The bonus to AC from the material armor and shields, not magical enhancements, is doubled against a critical confirmation roll. While not a huge edge, the extra +8 to AC can definately be worth it. Quite literally this is something that could save your characters life. Its not too much of a change to the system and can be used fairly across the board. [/QUOTE]
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Help me convince my players to wear heavy armor.
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