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Help Me Create 2 PCs to survive "game of death"
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<blockquote data-quote="John Morrow" data-source="post: 2095004" data-attributes="member: 27012"><p>You should consider a Druid as at least half the team because at those levels, they are a good substitute for a Wizard and a Cleric because they can both heal and bring the dead back to life as well as doing large amounts of area effect damage at range. They also have decent hit points so they can go into Melee if they have to. If this isn't an ongoing game, a Druid's Reincarnate should be a good cheap substitute for Raise Dead if you can buy yourself the extra 9 minutes to cast it and it's 1/5th the cost for components (which you'll need to buy). And with the Track feat, they can also substitute for a Ranger if you put skill points into Survival. Then there is also the whole Wild Shape thing which can come into play not only in carrying off a fallen companion but also in Melee. Make the Druid an Elf with good Dex and give them a longbow for ranged attacks and perhaps a rapier and Weapon Finesse for melee combat in normal form. If they need Strength, that's what the Wild Shape is for.</p><p></p><p>As for the other half of the team, how about a Spiked Chain Fighter (with Whirlwind Attack, Combat Reflexes, Improved Trip, and Improved Disarm), perhaps with a first level of Rogue for the skill points? Toss in some caltrops as terrain complicators and give the fighter a composite Longbow for ranged attacks. The idea is for the fighter to keep your opponents off of your Druid and the Spiked Chain covers a lot of area for Attacks of Opportunity. Another option include a Barbarian, a Monk (with a Heavy Crossbow and the Rapid Reload feat) or a Ranger with either bow or two-weapon fighting specializations. But if you want to go with the spiked chain (and the ability to disarm and trip your opponents can ruin another fighter's whole day), then go with Fighter so you can get all of the feats that will make that character a monster in combat.</p></blockquote><p></p>
[QUOTE="John Morrow, post: 2095004, member: 27012"] You should consider a Druid as at least half the team because at those levels, they are a good substitute for a Wizard and a Cleric because they can both heal and bring the dead back to life as well as doing large amounts of area effect damage at range. They also have decent hit points so they can go into Melee if they have to. If this isn't an ongoing game, a Druid's Reincarnate should be a good cheap substitute for Raise Dead if you can buy yourself the extra 9 minutes to cast it and it's 1/5th the cost for components (which you'll need to buy). And with the Track feat, they can also substitute for a Ranger if you put skill points into Survival. Then there is also the whole Wild Shape thing which can come into play not only in carrying off a fallen companion but also in Melee. Make the Druid an Elf with good Dex and give them a longbow for ranged attacks and perhaps a rapier and Weapon Finesse for melee combat in normal form. If they need Strength, that's what the Wild Shape is for. As for the other half of the team, how about a Spiked Chain Fighter (with Whirlwind Attack, Combat Reflexes, Improved Trip, and Improved Disarm), perhaps with a first level of Rogue for the skill points? Toss in some caltrops as terrain complicators and give the fighter a composite Longbow for ranged attacks. The idea is for the fighter to keep your opponents off of your Druid and the Spiked Chain covers a lot of area for Attacks of Opportunity. Another option include a Barbarian, a Monk (with a Heavy Crossbow and the Rapid Reload feat) or a Ranger with either bow or two-weapon fighting specializations. But if you want to go with the spiked chain (and the ability to disarm and trip your opponents can ruin another fighter's whole day), then go with Fighter so you can get all of the feats that will make that character a monster in combat. [/QUOTE]
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