Aluvial
Explorer
I started this thread in the Rules forum and simply put the rules state that unless you roll a natural one on your save your items are free from harm... I have a problem with that and need help designing some rules for acid damage.
Here is the original post
I would like to start with my above suggestion about acid doing a certain amount of damage before it becomes inert.... then move from there....
Aluvial
Here is the original post
I have a question on how to adjucate acid damage to players and items in the game. Two creatures have come up in my game and I want to handle their acid abilities correctly.
The first is the Black Pudding and the second is the Digester.
The first creature does acid damage by touch only and eats through almost anything....
When it attacks, how do you determine if damage is done to items or the creature touched?
IF it is items, how do you determine which item is hit?
If acid starts eating through a cloak, is it ruined immediately and how soon before it eats through armor?
The secone creature is the digester. Its description says that it is voracious and turns its prey into quivering piles of goo... Since the acid is a cone (or line) effect, it is my assumption that if you get hit by the cone effect that you are going to be covered in acid!
Are all items affected? Do they all get a save....
If you fail your personal save are all of the creatures items affected?
Does your cloak get the benefit of a ring that increases saves?
What about a acid's poison inhalation traits?
I would assume that acid does a certain amount of damage (based on the ammount) and if it eats through one item the remaining damage is given to the second item. Each item gets it's own save for half.
I have more specific questions but will wait for responses to these initial and general ones.
Aluvial
I would like to start with my above suggestion about acid doing a certain amount of damage before it becomes inert.... then move from there....
Aluvial