I was curious because I'd never played with a group that didn't allow you to move at all without giving up an attack/defend. Though you did have to choose attack or dodge/fightback. I did a bit of looking at earlier editions of CoC as well as Delta Green and Cthulhu Eternal.
Movement in combat simply not addressed that I can see in 3 or 5.6, which are the two I looked at. A GM could rule that means you can't, but in my experience that's a kind of radical reading of the text.
In both DG and CE (arguably somewhat retro-clones of pre-7th) you can move a short distance and still attack, though it's a little ambiguous whether it's less than 10 yards or 3 yards:
Movement in combat simply not addressed that I can see in 3 or 5.6, which are the two I looked at. A GM could rule that means you can't, but in my experience that's a kind of radical reading of the text.
In both DG and CE (arguably somewhat retro-clones of pre-7th) you can move a short distance and still attack, though it's a little ambiguous whether it's less than 10 yards or 3 yards:
An action that moves your Protagonist a significant distance: 10 yards jogging, 20 yards running, or 30 yards sprinting (or you can move about 3 yards while performing some other action).







