As I explained in the OP, I’ve played or ran several other d100 games over the years, some with inarguably “grim dark” sensibilities:
- Dark Heresy 1e
- WFRP 1e
- WFRP 2e
- Mythras
- Imperium Maledictum
After all of those, CoC seemed an oddity. I get the appeal of the setting, that’s not what I’m arguing about. It’s the rules, which feel like they’re shackled to early 80s ideals of some kind.
Many of these have metacurrencies, I’ll grant you that. But I don’t get why positive modifiers and more options in armed conflict = no longer grim dark.
WFRP 1e, for example, even with Fate Points, has a reputation for PCs dying, mutilated or mutated.