I think this would be one of the good strengths of Weekend Warriors. First, there's plenty of combat, with characters that are able to do things like autofire, double tap, etc. There is also a nifty part of the map (entrance to the ammo dump) that is a snaked road with what looks like the concrete barricades set up so someone can't go speeding into them...which works great for using them as examples of cover. There are also plenty of areas where stealth is needed, which is good for demo mode, as well as some areas where you just have to run like hell...and teach your group that standing there and going head to head the ol' D&D way will just not work.